The Random Bricks demonstrates how the randomness of a Fractal texture can be manipulated via an expression, and then remapped with a ramp, to produce a convincing brick pattern. 随机砖块证明了分形纹理的随机性能被一个表达式来操作,并且用一个渐变贴图产生一个令人信服砌砖式码堆的来贴图。
The Fire Bomb shader is an excellent example of how a complex effect, such as smoke and fire, can be achieved by animating and remapping a fractal texture. 这个爆炸火球材质是一个优秀的例子,告诉我们如何控制一个复杂的效果,如烟和火,能通过动画一个分形纹理来贴图完成。