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- A novel piecewise integration is proposed for direct volume rendering and the algorithm of clipping is improved based on volumetric textures. 摘要提出一种抛物线插值的体绘制分段积分方法,并改进了基于剪切几何纹理化的体数据剖切绘制。
- Objective To improve the key steps of direct volume rendering (DVR) method to obtain ideal semitransparent 3D visualization of medical images from 2D slices. 摘要目的通过改进直接体绘制技术(DVR)算法中的关键步骤,绘制能表达数据场中不同层次组织的内部结构。
- Volume visualization is a joint between VISC and 3D GIS, the prospect of which is summarized in this thesis. And two basic algorithm on visualization of 3D data are expounded: Surface-fitting method and Direct Volume Rendering(DVR). 三维可视化是科学计算可视化和三维GIS密切联系的纽带,本文综述该方面的发展趋势,研究了两大类三维数据场可视化算法:表面拟合方法(Surface-fitting method)和直接体绘制(Direct Volume Rendering,DVR)。
- In Direct volume rendering(DVR),transfer function,which assigns optical property(color or opacity) to system element to decide the content of image,plays a decisive role in protracting image. 给出了传输函数的定义,将设计方法分为试错法,以数据为中心和以图像为中心三类设计方法,对各种方法的特点及前景进行了分析和评价。
- A Survey on Direct Volume Rendering Based on PC Graphics Hardware 基于PC图形硬件的直接体绘制技术综述
- Interactive Direct Volume Rendering on Modern Programmable Graphic Hardware 基于可编程图形硬件的直接体绘制方法
- Keywords Direct volume rendering 3D texture Multi-texture Programmable shader; 直接体绘制;三维纹理;多纹理;可编程渲染器;
- The Study of Fast Direct Volume Rendering Method of CT Image Set Based on Microcomputer 基于微机的CT图像序列快速直接体绘制方法研究
- direct volume rendering 直接体绘制
- Application of volume rendering in the LCSM system[J]. 引用该论文 黄琳;陶纯堪;胡茂海.
- Volume rendering based on texture mapping was implemented by using Java 3D. 用Java 3D实现了基于纹理映射的体绘制。
- This paper primarily researches the volume rendering of LCSM data field. 主要研究激光共焦扫描显微镜(LCSM)系统数据场的体绘制方法。
- The algorithm may be also applicable for volume rendering based on 3D texture mapping. 据研究;该算法同样适用于3D纹理映射的体绘制方法.
- First, a post-classification 3D texture volume rendering is realized using GPU fragment shaders. 该方法首先利用GPU的片元着色程序实现了后分类3D纹理体绘制;
- Volume Rendering based on texture mapping takes advantage of graphic hardware to render the 3D seismic data, speeds the calculation. 基于纹理映射的体绘制方法借助于图形硬件,采用由硬件实现的纹理映射功能来进行三维地震数据的体绘制,从而明显提高了计算速度。
- Objective To optimize the parameters of volume rendering technique (VRT) 3D reconstruction on spiral CT, and to evaluate its clinical applications. 目的 探讨螺旋CT容积漫游技术 (VRT)三维成像方法 ,评价其临床应用范围与价值。
- The technique of volume rendering is a kind of volume visualisation technique, which can reflect the inside information of the data. 摘要体绘制技术是一种能够准确反映出数据内部信息的可视化技术。
- In this work, we implement the traditional ray-casting-based volume rendering algorithm on the programmable graphics processing unit (GPU). 摘要将传统的光线投射体绘制算法在具有可编程管线的图形处理器(GPU)上重新实现。
- The cylindrical structure can be used to accelerate volume rendering using space leaping, the algorithm can achieve a better navigation of real-time. 对于生成圆柱状结构,采用空间跳跃的体绘制方法进行加速绘制,进一步提高了漫游的实时性。
- Objective To investigate the clinical value of Volume Rendering(VR)and multiplanar reconstruction(MPR)with MSCT in acetabular fracture. 目的探讨多层螺旋CT在骨科髋臼骨折中的临床应用价值。
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