Volume Rendering based on texture mapping takes advantage of graphic hardware to render the 3D seismic data, speeds the calculation.

 
  • 基于纹理映射的体绘制方法借助于图形硬件,采用由硬件实现的纹理映射功能来进行三维地震数据的体绘制,从而明显提高了计算速度。
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