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- THE TEXTURE MAPPING ALGORITHMS 有真实感图形的纹理映射算法
- The hemispherical surface is an important intermediary surface used in two-part texture mapping algorithm. 摘要在两步纹理映射算法中,半球面是使用较多的一种中介面。
- Realized the texture mapping and showed the satisfactory visualization. 实现了纹理映射,得到了满意的可视化效果。
- The commonly anti aliasing algorithms in texture mapping are analyzed in this paper, and the modified summed area tables algorithms based on the simplification of the geometry transformation in the texture mapping are proposed. 分析了一般的纹理映射反走样算法,提出了对纹理映射几何变换过程简化的改进区域求和表算法。
- Surface texture mapping algorithm based B-splint parameter surface, and bump mapping algorithm based surface voter twist to produce real objects sense are suggested. Solid mapping method is also introduced in the paper. 给出了基于双三次B样条参数曲线面的表面纹理映射算法,和通过表面法向量扰动产生凹凸不平视觉效果的凸包纹理映射算法,并给出了立体纹理映射的实现方法。
- In order to further reduce the texture distortion which was caused by the algorithm of hemispherical surface mapping, the algorithm of traditional hemispherical texture mapping and its deficiency were discussed. 为了进一步减少半球面映射算法产生的纹理形变,首先对传统的半球面纹理映射算法及其不足之处进行分析,并在此基础上提出一种半球面纹理映射新算法。
- Chapter 6 presents the texture mapping of the cloth simulation and realizes the whole animation process. 第六章利用图形学纹理映射的方法将织物静态仿真图映射到织物动态模型中,实现织物动态模拟全过程。
- Combining with the procedure of facial modeling, the thesis improves the texture mapping method of WON-SOOK LEE. 结合特定人脸建模过程,分析并改进了WON-SOOK LEE纹理贴图方法。
- Texture Mapping Algorithm of Image Based Modeling 基于图像建模的物体表面纹理恢复算法
- To create a texture map, you select a texture projection method and then link an image file to it, all in the texture map property. 创建纹理贴图,首先选择一个纹理贴图的投影图的映射方式并给它连接上一个图像文件,这些都在纹理贴图的属性中可以找到。
- A Natural Texture Mapping Algorithm 一种实现自然纹理映射的算法
- An Improvement of Catmull Texture Mapping Algorithm Catmull纹理映射算法的改进
- In this paper,the texture mapping technology of OpenGL and its basic (ope)rating process in MFC were briefly introduced,and through a practical example, the necessity of the texture mapping technology in building lifelike graphics was validated. 本文简要介绍了OpenGL的纹理贴图技术及其在MFC中的基本操作步骤。 并通过最后的实例验证了纹理贴图技术在绘制真实感图形中的必要性。
- Patterns will deform under the effect of the forces, so we adopted Jacobi's iteration method to solve the movement equation.At last,for the best effect,we made the texture mapping for the pattern. 同时采用基于雅可比迭代法的隐式积分方法高效求解了织物的运动方程;不断显示服装的悬垂动画;并用纹理映射模拟织物的真实效果.;该方法求解效率较高;模拟效果比较真实
- The textured map view displays airports, roads, rivers and railway lines. 纹理地图视图显示机场、道路、河流和铁路线。
- Any inaccuracies in the computation of texture coordinates, however small, results in artifacts along the areas in the rendered image which correspond to the texel edges of the texture map. 在纹理坐标计算过程中的任何误差,无论多小,都可能在渲染得到的图像上与texel边界对应的部分出现图形残留物。
- Research of the Texture Mapping Based on OpenGL 基于OpenGL的纹理映射研究
- Index of the texture coordinate set. 纹理坐标集的索引。
- Use the texture as you would a static texture. 使用纹理时你应该使用静态纹理。
- "Use space within the texture efficiently. "有效地利用贴图的空间。