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- General polygon meshes 一般多边形
- The Polygon Mesh Object library. 多边形网格库
- After vertex culling, triangular mesh reconstruction is conducted at the generated polygon to fill up hollows formed in the above steps. 对顶点去除后,还需对因此形成的多边形区域进行网格重建,填补空洞。
- Turn on control points and select the section of the polygon mesh to deform. This example deforms the front legs, the tail, the horns, and the nose of the cow. 打开控制点,选择多边形网格需要变形的部分。在这个例子中,要变形的是犀牛的前腿,尾巴,角和鼻子。
- A novel algorithm is proposed in the paper for line clipping against a general polygon. 作者单位:中国科学院软件研究所计算机科学国家重点实验室;
- At this point, the traditional mesh-parameterization methods applied in current large-scale model processing has been difficult to build a polygon mesh efficiently. 此时, 传统的网格参数化方法在应用于现在的大规模模型数据处理时, 已难以高效地构建多边形网格;
- Most objects in Blender are represented by polygons and truly curved objects are often approximated by polygon meshes. 大多数物体是通过多边形与曲线物体(非常近似于多边形网格)构成的。
- Palmer T S. Discretizing the diffusion equation on unstructured polygonal meshes in two dimensions, Annals of Nuclear Energy, 28(2001) 1851-1880. 陈光南;李德元;万正苏;解三维扩散方程的积分内插格式;计算物理;3(2003)205-207.
- These anastomosed branches form areticulum of irregular polygonal meshes, within which higher order veins anastomose and again form meshes. 相当多的属、种叶顶端或裂片顶端有伸长的短尖头,属于热带雨林区林下植物特有的排水器构造。
- This paper proposes a novel approach for constructing and rendering out-of-core multiresolution representation for massive polygonal meshes. 摘要结合多分辨率、网格排布和基于视点的绘制技术,提出一种外存多分辨率构建和绘制算法。
- Efficient Algorithm for Line Clipping against General Polygon 一般多边形窗口的有效线裁剪算法
- Comprehension and mastery over animation techniques to manipulate Polygonal Mesh, NURBS and Subdivide Surface models. 全面理解并掌握各种动画技术制作多边形网格,NURBS和细分表面模型。
- AN EFFICIENT LINE CLIPPING AGAINST GENERAL POLYGON WINDOW 一种有效的任意多边形的线裁剪新算法
- Detail is commonly represented by two-dimensional textures, bump mapping, or displacement mapping applied to objects, polygonal meshes or higher-level primitives. 以往模型表面的细节特征都是将二维纹理,凹凸映射和位移映射等技术应用于三角网格模型或细分曲面。
- Comprehension and mastery over scripting and animation techniques applied to Polygonal Mesh, NURBS and Subdivide Surface models. 理解并掌握应用在多边形网格,NURBS和细分表面模型的脚本编写和动画技术。
- Convert each polygon in a polygon mesh into a NURBS surface 将多边形网格物体的每个多边形的面转变为NURBS曲面
- The Optimization of Polygon Mesh Simplification based on LOD 基于LOD的多边形网格简化算法的优化
- Gunner Jones was praised by the general. 炮手琼斯受到了将军的表扬。
- Tools: Construct | Create Polygon Mesh Details If the point cloud is already polygonized, you must confirm to continue creating a new polygonization (and destroy the existing one). 如果点云已被多边形化,你必须确认继续创建一个新的多边形(破坏存在的多边形)。
- Please give me a general idea of the work. 请告诉我这项工作的梗概。