Detail is commonly represented by two-dimensional textures, bump mapping, or displacement mapping applied to objects, polygonal meshes or higher-level primitives.

 
  • 以往模型表面的细节特征都是将二维纹理,凹凸映射和位移映射等技术应用于三角网格模型或细分曲面。
今日热词
目录 附录 查词历史