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- Dynamic collision detection 动态碰撞检测
- BSP is also used in collision detection algorithms. BSP也用于碰撞检测算法。
- MBM supports real-time manipulation,however,it faces some difficulties such as dynamic modeling,collision detection,etc. 基于建模的方法虽然支持实时操纵,但其真实感较差,在动态建模、碰撞检测等方面还存在技术难点。
- Collision detection is a key technique in virtual ramble. 碰撞检测是虚拟漫游中的关键技术。
- Collision detection is the choke point of roam in3 D scene. 碰撞检测问题是三维场景漫游的技术难点。
- Our game engine handles collision detection really well. 我们的游戏引擎非常好的处理碰撞检测。
- D. loopback is enabled;collision detection is disabled. 因此可以推断出网络确实工作在全双工。
- Based on this technology, the dynamic creation of VRML scene, the assembly control, the collision detection and the animation of assembly sequence are realized. 在此基础之上可以完成VRML场景的动态生成、装配控制、碰撞检测以及装配过程的动画回放等功能。
- This page describes collision detection and avoidance in a CSMA/CD network. 本页描述在CSMA/CD网路的碰撞侦测和避免。
- A category-based dynamic graph. (CDG) structure,which supports the novel tactic of relation-oriented collision detection,is presented to improve the efficiency of collision detection and realize the attached motion in VR scene. (3)提出并实现了基于分类的动态图结构(CDG),该结构支持面向关系的碰撞检测,很好的解决了虚拟CNC铣床环境下碰撞检测的唯一性和完全性问题,在很大程度上提高了碰撞检测的实时性,并实现了虚拟环境下的关联运动。
- The collision detection passes three steps.Firstly, we detect if the root boxs of the dynamic objects intersect the children boxes of the octree to determine the possible intersection spaces quickly. 碰撞检测分为三步进行:首先检测活动对象的根包围盒与八叉树子节点包围盒是否相交来快速确定可能存在的物体相交区域;
- Like its slower cousin,Fast Ethernet(100Base-T) uses Carrier Sense Multiple Access with Collision Detection (CSMA/CO). 快速以太网(100Base-T)与它较慢的同类一样,也采用带有检测碰撞的载波检测多址联接(CSMA/CO)。
- Like its slower cousin, Fast Ethernet(100Base-T) uses Carrier Sense Multiple Access with Collision Detection (CSMA/CO). 快速以太网(100Base-T)与它较慢的同类一样,也采用带有检测碰撞的载波检测多址联接(CSMA/CO)。
- Which characteristics describe carrier sense multiple access collision detect (CSMA/CD)? (Choose three. 那种特性描述载波监听多址存取冲突检测?
- Blizzard: We have found in our testing that the changes to our collision detection system has helped performance. 我们在我们的测试中发现我们冲突监测系统的变化对游戏的性能有帮助。
- I_COLLIDE is an interactive and exact collision detection library for large environments composed of convex polyhedra . COLLIDE是一个交互式的和确切的冲突检验库,它用于由凸起的多面体组成的大的环境中。
- Collision detection algorithm based on AABB tree is improved from a space perspective. 该方法从存储空间的角度来改进基于AABB树的碰撞检测算法。
- A Method for Team CGA Dynamic Collision Avoidance 团队CGA行进中的动态避障方法
- The paper carries out collision detection using octree and hierachical sphere compounding model algorithm. 2.;采用八叉树层次球状模型进行碰撞干涉检查。
- At first, the mixed BVH collision detection algorithm using FDH tree, AABB and image-based has been designed. 首先,本文提出了混合BVH算法,即基于固定方向凸包(FDH)、AABB和图像空间的快速碰撞检测算法。