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- Vertex format includes a vertex normal vector. 顶点格式包括顶点法线向量。
- Also we can made the edge sharp by duplicating the vertex normal vectors at any intersection of faces. 同样我们也可以通过加倍顶点法向量来锐化边界。
- vertex normal vector 顶点法矢
- Structure that contains the vertex normal data. 一个包含顶点法线数据的。
- Represents the ny component of the vertex normal. 表示顶点法线的ny分量。
- Represents the vertex normal data. 表示顶点法线数据。
- The reflection vector is computed from the input vertex position and normal vector. 反射向量是从输入顶点位置和法线向量计算出来的。
- Returns the normal vector to the ground. 返回地面的标准矢量。
- The normal vector may not be a null vector. 法向量不能是空向量。
- Structure that represents the ny component of the vertex normal. 字段是表示顶点法线的ny分量的。
- Each face in a mesh has a perpendicular normal vector. 纹理中每个面都有一个垂直的法向量。
- Vertex normal index (%1) out of bounds. Bad element in indices array. 顶点法线指数(%251)超出上限。指数数组中的元素不正确。
- Secondly, the initial normal vector will be improved by conicoid least square. 然后,采用最小二乘进行二次曲面拟合进行修正。
- Enables or disables automatic normalization of vertex normals. 启用或禁用顶点法线的自动规范化。
- Find the cosine of the angle between the vertex normal and the newly calculated vertex to light normal. 确定顶点法线与重新计算顶点后得到的光照法线之间的角度的余弦。
- A study is given to the necessary conditions for construction of normal vector wave functions in homogeneous stratified media. 研究了在均匀分层介质中构成标准矢量波函数的必要条件。
- The necessary conditions for construction of normal vector wave functions in inhomogeneous media with graded refractive index are studied. 研究了在渐变折射率介质中构成标准矢量波函数的必要条件。
- Nor: Uses the direction of the normal vector as coordinates. This is very useful when creating certain special effects (see below). 使用法向量的方向作为坐标。这在创建某些特效时非常有用(见下文)。
- If you are creating an object that is flat,set the vertex normals to point perpendicular to the surface. 如果物体的表面是平的,那么每个顶点的法向量都垂直于表面。
- Direct3D uses the vertex normals for Gourand shading,lighting,and texturing effects. Direct3D使用顶点法向量来实现Gourand渲染,光照和纹理效果。
