您要查找的是不是:
- The rendering process is mostly implemented on Graphic Processing Unit(GPU),meeting the real-time requirements of the algorithm:on up-to-date personal computers and programmable graphics hardware we can render the water surface at 30fps above. 绘制过程主要在图形处理器中实现,从而保证了算法的实时性。 在现有的PC机和可编程图形硬件加速卡上能达到每秒30帧以上的绘制速度。
- the programmable graphic hardware 可编程图形硬件
- High Dynamic Range Compression on Programmable Graphics Hardware 在可编程图形硬件上实现图像高动态范围压缩
- Interactive Direct Volume Rendering on Modern Programmable Graphic Hardware 基于可编程图形硬件的直接体绘制方法
- programmable graphics hardware 可编程图形硬件
- Keywords texture mapping;parameterization;Bernoulli distribution;radial basis function;texture synthesis;user interaction;texture compression;image encoding;programmable graphics hardware; 纹理映射;参数化;伯努力分布;径向基函数;纹理合成;用户交互;纹理压缩;图像编码;可编程图形硬件;
- Are you having problems with your graphics hardware? These settings can help you troubleshoot display-related problems. 您的图形硬件有问题吗?这些设置有助您诊断与显示有关的问题。
- High speed graphics hardware is a important content of computer graphics. Frame buffer is destination of graphics data. 高速图形硬件的研究是计算机图形学的一个重要内容,而图形帧存是图形数据的归宿,因而它是图形硬件的瓶颈之一,体系结构的好坏将直接影响系统的性能。
- O3D uses a programmable graphics pipeline model instead of a fixed-function pipeline. O3D采用可编程图形管道模型,而不是固定功能的管道。
- Chapter 2, introducing the core technology in this paper, including graphic hardware, vector math and 3D API. 其中首先介绍了计算机图形学及三维向量代数的基础知识,随后介绍了图形硬件和图形应用编程接口((API)的发展,并从应用角度分析了图形软硬件的发展趋势。
- In this work, we implement the traditional ray-casting-based volume rendering algorithm on the programmable graphics processing unit (GPU). 摘要将传统的光线投射体绘制算法在具有可编程管线的图形处理器(GPU)上重新实现。
- Are you having problems with your graphics hardware? These settings control how Windows uses your graphics hardware. They can help you to troubleshoot display-related problems. 您的图形硬件有问题吗?这些设置对Windows使用图案硬件进行控制。有助您诊断与显示有关的问题。
- Volume Rendering based on texture mapping takes advantage of graphic hardware to render the 3D seismic data, speeds the calculation. 基于纹理映射的体绘制方法借助于图形硬件,采用由硬件实现的纹理映射功能来进行三维地震数据的体绘制,从而明显提高了计算速度。
- Although graphics hardware was traditionally integrated into the motherboard hardware, today this hardware is most frequently available as a separate PCI or AGP card. 虽然图形硬体道统上统一到主板硬体,今天这硬体中象单独的PCI或者AGP卡片一样非常经常可提供。
- With the development in science and technology, the programmable Graphics Processing Unit(GPU) makes it possible for transferring the considerable calculation from CPU to GPU. 随着科学技术不断发展,可编程图形硬件的出现使得大量的图形计算从CPU转移至GPU成为可能。
- By caching shading parameters in deep framebuffer and rendering with graphics hardware acceleration, our system gives convincible lighting preview interactively. 藉由事先运算并储存的著色快取影像,再加上绘图硬体的加速,这套系统可以快速产生品质良好的打光预览图。
- In contrast, with a programmable graphics pipeline, the developer has complete control over the algorithms used in the vertex shader and the pixel shader. 相比之下,与一个可编程图形管线,开发具有完全控制算法用于顶点着色和像素着色器。
- With the development of JRE, Swing response performance has been greatly enhanced due to JVM optimization, better swing implementation, graphics hardware acceleration etc. 随着JRE的开发,Swing的响应性能能够随着JVM的优化,更好的实现方式,以及图形硬件加速而得到长足的改进。
- Low end discrete graphics hardware is typically 4-5x faster than WARP10 at running these benchmarks and obviously, these GPU's have minimal use of CPU resources as well. 低端分立图形硬件通常是4-5倍的速度比WARP10在运行这些基准,显然,这些GPU的最小使用的CPU资源。
- A new algorithm for RCS of complex objects was proposed based on ray-tracing and Physical Optics(PO) theory. The algorithm is realized on GPU to use the ability of graphics hardware. 在研究光线跟踪算法原理和电磁散射物理光学理论的基础上,提出了复杂目标电磁散射计算的光线跟踪算法,并利用图形处理器(GPU)实现了该算法的硬件加速。