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- For information about the pixel shader reference section, see the Pixel Shader 1_X. 更多关于象素着色器的参考章节,请查看象素着色器_1_X。
- The input to the pixel shader is an attribute value for each pixel in the primitive. 输入的像素着色器是一个属性值中的每个像素的原始。
- Another advantage of the pixel shader is that it has access to textures, whereas the vertex shader does not. 另一个优势是在像素着色器,它已获得的纹理,顶点着色器,而没有。
- The pixel shader computes a ray from the eye to the pixel being drawn on the quad. 像素着色起计算从眼睛到被画矩形的光线。
- The first approach to dealing with this is to perturb the depth being output from the pixel shader by a depth stored in the particle texture. 解决这个问题的第一个办法是是改变深度。这个深度由像素着色器根据储存在粒子纹理中的深度生成。
- In DX11, the pixel shader and compute shader will share data via data structures rather than any sort of formal input/output mechanism. 在DX11的像素渲染和计算渲染共享数据将通过数据结构,而不是任何形式的正式的输入/输出机制。
- Most part of this algorithm was implemented in vertex shader and pixel shader of Graphics Process Unit (GPU) by using Microsoft Direct3D and HLSL (High-Level Shader Language). 算法实现时;使用Microsoft Direct3D 9.;0 SDK作为3D开发库;并用HLSL(High-Level Shader Language)将大部分绘制算法在图形处理单元(GPU)的顶点着色器(vertex shader)和片段着色器(fragment shader)上实现。
- In contrast, with a programmable graphics pipeline, the developer has complete control over the algorithms used in the vertex shader and the pixel shader. 相比之下,与一个可编程图形管线,开发具有完全控制算法用于顶点着色和像素着色器。
- Per-Primitive Material Setup - Including generation of barycentric coordinates as primitive data so that a pixel shader can perform custom attribute interpolation. 逐图元材质重建,包括生成图元的重心坐标数据,使PS能够执行其他属性的插值。
- Parallax mapping is a trick, implemented in a pixel shader, to distort the texture coordinates of a pixel before performing the usual per-pixel operations such as texturing and lighting. 视差贴图是实施在纹理阴影上的把戏,在每一个纹理显示之前,拉伸和改变纹理的位置和亮度。
- The O3D programmable pipeline offers complete flexibility with respect to the algorithms used for vertex shading and pixel shading. 可编程管道的O3D提供完整的灵活性方面的算法用于顶点着色和像素着色。
- The portrait shows fine effects of light and shade. 这幅肖像画的浓淡色调表现得很好。
- The PPE in cell can control the SPE, in the RSX, the custom G70 core can control 4-6 specailized multi-purpose multi-way programmable core( vertex shadering, pixel shading, lighting,etc). 在cell中,PPE能够控制SPE,在RSX中,定制的G70可以控制4到6个特制的多用途和多路的可编程核心。
- There are no trees or bushes to give shade. 没有树木或灌木丛可以遮荫。
- The lawn was checkered with sunlight and shade. 草坪上光影交错成方格图案。
- He tried to shade his house with thick trees. 他想让这些大树把房子遮住。
- She was sitting in the shade of a big olive tree. 她正坐在一棵大橄榄树的树荫下。
- We made camp under the shade of trees. 我们在树荫下宿营。
- A rest in the shade will cool you down. 在阴凉处休息会使你凉爽。
- Number of Pixel Shading Operations per 每次每个像素运算的数目
