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- keyboard input flag 键盘输入标志
- Enables or disables mouse and keyboard input. 允许或禁止鼠标和键盘输入。
- Pocket TaskVision eliminates as much keyboard input as possible. Pocket TaskVision尽可能避免键盘输入。
- System output and keyboard input is indicated with a different font as well. 系统输出和键盘输入用不同字体显示。
- Demo keyboard hook to intercept keyboard input keys. BCB6.0 compiler used. 键盘钩子演示程序,拦截键盘输入按键。用BCB6.;0编译。
- The number of positions the slider moves in response to keyboard Input(arrow keys). 滑块为响应键盘输入(箭头键)而移动的位置数。
- Most Windows Forms applications process keyboard input exclusively by handling the keyboard events. 大多数Windows窗体应用程序都通过处理键盘事件来以独占方式处理键盘输入。
- Most Windows Forms programs process keyboard input by handling the keyboard events. 大多数Windows窗体程序都通过处理键盘事件来处理键盘输入。
- The console uses the input encoding to translate keyboard input into a corresponding character. 控制台使用输入编码将键盘输入转换为相应的字符。
- KBDLLHOOKSTRUCT Structure The KBDLLHOOKSTRUCT structure contains information about a low-level keyboard input event. 该结构包含有低层键盘输入事件的信息。
- Examples of advanced text services include speech, handwriting, and East Asian keyboard input services. 高级文字服务包括语音、手写和中文键盘输入服务。
- All Windows Forms controls inherit a set of events related to mouse and keyboard input. 所有Windows窗体控件都继承一组与鼠标和键盘输入有关的事件。
- Use the keyboard input can change the angle of imported graphics, thus achieving overlapping R... 一款俄罗斯方块的游戏,用VC编写的.利用键盘输入可以改变输入图形的角度,从而实现叠罗.-box of the game; with VC prepared.
- Keyboard input of precise X-Y co-ordinates returns precise Z values for that point. 也可直接通过键盘输入X、Y值,结果会返回精确的Z坐标值。
- The method is convenient for keyboard input, easy to understand and very practical, and the graphics edited are methodical as well. 此方法键盘操作简单,易懂,实用,编出梯形图又有章法。
- Will have restricted keyboard input access, so that a form or control can only access keyboard events for itself and its children. 将拥有受限制的键盘输入访问权限,这样窗体或控件就只能为自身或其子窗体或子控件访问键盘事件。
- Handling keyboard input is considerably more complex than overriding the events in the preceding table and is beyond the scope of this topic. 处理键盘输入比重写上表中的事件要复杂得多,这超出了本主题的讨论范围。
- Keyboard input or mouse clicking has no effect, regardless of where the cursor is placed, but the program is still running. 键盘输入或鼠标点击没有反应,不管光标置于何处都一样,但是程序仍在运行。
- When these methods receive mouse and keyboard messages, they raise events that can be handled to get information about the mouse or keyboard input. 当这些方法接收到鼠标和键盘消息时,将引发相应的事件,可以处理这些事件来获取关于鼠标或键盘输入的信息。
- A user interacts with a paper mockup by pointing at things to represent mouse clicks, and writing on the paper to represent keyboard input. 当用户与纸上模型交互时,用在东西上面点击代表鼠标点击,在纸上写字代替使用键盘输入。