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- Vertex ShaderA vertex shader is a graphics processing function that performs mathematical operations on the vertex data of the object. 顶点着色器顶点着色器一种图形处理功能,它计算显示对象的顶点数据。
- Install this update to improve the graphics performance for multiple Graphics Processing Unit (GPU) scenarios on a system running Windows Vista. 安装本更新程序有助于改善运行Windows Vista的系统上安装了多个图形处理器(GPU)情况下的图形性能。
- The appearance of programmable GPU (Graphics Processing Unit) provides a possible approach for solving the above problem. 可编程GPU(Graphics Processing Unit)的出现,为解决上述问题提供了一条可能的途径。
- Since 2000, computer graphics has been promoted greatly by GPU (Graphics Process Unit). GPU(Graphics Process Unit)在近几年极大地推动了计算机图形学的发展。
- In this work, we implement the traditional ray-casting-based volume rendering algorithm on the programmable graphics processing unit (GPU). 摘要将传统的光线投射体绘制算法在具有可编程管线的图形处理器(GPU)上重新实现。
- ATI Stream technology allows the powerful GPU to be used for more than just graphics processing, resulting in enhanced general computing power. ATI的流技术可以强大的GPU用于不仅仅是图形处理,从而提高计算能力一般。
- GPU(Graphic Processing Unit) is powerful for Data-Parallel Pro-cessing but it is idle for the most of time. 图形处理器具有强大的并行计算能力,但大部分时间处于闲置状态。
- A command line tool that implement multi High Dynamic Range Image Processing Algorithms using OpenGL and Graphics Processing Units (GPU). (译):一个命令行工具,实施多高动态范围图像处理算法使用OpenGL和图形处理单元( GPU )的。
- Graphics Processing Unit (GPU) Acceleration: Optimized to take advantage of graphics card GPUs for preview rendering in the main Viewport. 是专业摄影师、多媒体艺术家和摄影爱好者的必备利器。
- This process involves a great deal of graphics processing for the hardware involved; as a result, computers will perform differently based on memory and graphics cards present. 此过程涉及到大量的相关硬件的图形处理,因此,根据现有的内存和图形卡,计算机的执行也有所不同。
- In graphical processes, the use of acid to bite an image in to a metal plate. 在图形处理技术中,用酸在金属板上腐蚀出图象的处理方法。
- With the development in science and technology, the programmable Graphics Processing Unit(GPU) makes it possible for transferring the considerable calculation from CPU to GPU. 随着科学技术不断发展,可编程图形硬件的出现使得大量的图形计算从CPU转移至GPU成为可能。
- The paper essentially research application of computer graphics processing and simulation of object oriented technique at visual emluator of drilling simulator. 本文重点研究了计算机图形处理和面向对象的仿真技术在钻井模拟器可视化仿真上的应用。
- The BCM7405’s video and graphics processing features significantly improved scaling and blending performance, enabling real-time video-like graphics effects to be implemented. BCM7405的视频和图形处理功能显著改进缩放和混合性能,从而实现实时视频样图形效果得到落实。
- Most part of this algorithm was implemented in vertex shader and pixel shader of Graphics Process Unit (GPU) by using Microsoft Direct3D and HLSL (High-Level Shader Language). 算法实现时;使用Microsoft Direct3D 9.;0 SDK作为3D开发库;并用HLSL(High-Level Shader Language)将大部分绘制算法在图形处理单元(GPU)的顶点着色器(vertex shader)和片段着色器(fragment shader)上实现。
- Consider the high complexity of realtime computer graphic algorithms, commercial graphic processing units adopt highly parallelized architecture and operate at high frequency. 考虑到及时电脑绘图演算法的高复杂度,商用绘图处理器多使用高平行度硬体架构搭配高工作频率来突破效能的瓶颈;
- Local area refers to the mapping in the region, we can disregard the curvature of the earth, treat it as a graphic processing, without affecting the mapping accuracy. 局部区域是指在该区域内进行测绘时,可以不顾及地球曲率,把它当作平面处理,而不影响测图精度。
- To solve the problem,this paper presents an approach that can generate silhouette fur very fast based on the programmable ability of Graphic Process Units(GPU). 针对此问题,提出一种利用图形处理器(GPU)可编程能力的轮廓毛发快速生成技术。
- Hard copy is computer output on paper, printing or graphics. 硬拷贝是出现在纸上、印刷上或图表上的电脑输出。
- The color splitting process of the algorithm is gone through in uniform chromaticity system of CIE Lab. The algorithm can perfectly control the color difference accuracy of fabric graphics processing and speed up the color separating process. 该算法的分色过程在CIE_Lab均匀色度空间进行,能够完全控制分色过程的色差精度,同时提高分色过程的速度。
