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- A New Method of Shading Based on Environment Texture Mapping 一种新的基于环境纹理映射的浓淡方法
- environment texture mapping 环境纹理映射
- Chapter 5 introduces texture mapping techmology. 第5章介绍了纹理映射技术。
- Texture mosaic technology based on partial texture mapping. 基于分块映射的纹理拼接技术。
- Specifies whether the device supports texture mapping on lines. 指定设备是否支持对线条进行纹理映射。
- An approach of texture mapping based on triangulation is presented. 摘要提出一种基于三角划分的纹理映射算法。
- OpenGL is also introduced in this papers and some realization examples of texture mapping based on OpenGL under the environment of VC++ and POV-RAY are presented in some chapters. 在VC++环境下,通过调用Open GL的图形库及在Pov-Ray软件环境下,实现了参数化纹理、球面纹理、凹凸纹理及木纹纹理等各种算法。
- Gets or sets a value indicating whether the device supports texture mapping. 获取或设置一个值,该值指示设备是否支持纹理映射。
- The paper introduces complex texture mapping by using OpenGL and Visual C ++ . 介绍利用OpenGL和VisualC+ + 6 .;0进行复杂曲面的纹理映射。
- Realized the texture mapping and showed the satisfactory visualization. 实现了纹理映射,得到了满意的可视化效果。
- Volume rendering based on texture mapping was implemented by using Java 3D. 用Java 3D实现了基于纹理映射的体绘制。
- The process of two-step texture mapping is composed of S mapping and O mapping. 两步纹理映射方法将映射过程分解为S映射与O映射两步进行。
- MIP Mapping technique is very efficient for anti-aliasing in texture mapping. MIPMapping技术是纹理映射中一种有效的纹理反走样技术。
- Maps - enables or disables texture maps. 贴图。使用或禁用贴图。
- The method for optimizing the three-dimensional objects and the technology of Screen Pickup,Texture Mapping and Collision Detection based on MultiGen Creator and the functions of OpenGVS in the developing environment of Visual C++ are studied. 借助Visual C++编程环境、利用OpenGVS函数库并使用实时三维建模软件MultiGen Creator,研究了三维对象的模型优化方法、基于OpenGVS的屏幕拾取、纹理映射和碰撞检测等特殊效果的生成技术。
- The hemispherical surface is an important intermediary surface used in two-part texture mapping algorithm. 摘要在两步纹理映射算法中,半球面是使用较多的一种中介面。
- Two-dimensional texture mappings are summarized in this paper including Catmull algorithm and Blinn algorithm, two-step texture mapping, environment mapping and bump mapping. 在二维纹理方面,本文讨论了适用于参数曲面的Catmull算法与Blinn算法,适用于一般曲面的两步纹理映射技术,现已广为应用的环境纹理映射技术及凹凸纹理映射技术;
- The algorithm may be also applicable for volume rendering based on 3D texture mapping. 据研究;该算法同样适用于3D纹理映射的体绘制方法.
- Chapter 6 presents the texture mapping of the cloth simulation and realizes the whole animation process. 第六章利用图形学纹理映射的方法将织物静态仿真图映射到织物动态模型中,实现织物动态模拟全过程。
- Combining with the procedure of facial modeling, the thesis improves the texture mapping method of WON-SOOK LEE. 结合特定人脸建模过程,分析并改进了WON-SOOK LEE纹理贴图方法。
