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- Fake area light with multiple spots. 使用多盏聚光灯模拟区域灯光。
- Samples ? Sets the amount of samples taken to simulate the Area Light. 采样-设置用于模拟区域照明的采样数量。
- The following picture (Principles behind the Area Light) helps to understand how the soft shadows are simulated. 下面的图片(区域照明的原理)帮助我们理解平滑阴影是如何被模拟出来的。
- At the moment, only the Area Light provides supplementary buttons and settings relative to Ray Shadows. 只有区域灯光提供辅助按钮和与射线阴影相关的设置。
- It is possible to add a directional light component by faking the Sun either via a single spot or with an Area Light. 通过一盏聚光灯或是区域照明模拟太阳,我们有可能为场景添加一个方向性的光。
- Native area lights for physically correct illumination. 基于物理自然的区域灯光。
- Rect - The Area Light emitter has a rectangular shape. The dimension of the emitter is set through two numeric buttons: SizeX and SizeY. 矩形-区域灯光发射体呈矩形。发射体的维度通过两个数字按钮设置:尺寸X和尺寸Y。
- Application places: offices, shopping arcades, supermarkets, meeting rooms, business halls,the places which need large area light and so on. 适用场所:办公室、商场、超级市场、会议室、营业厅等、需要大面积照明的场所使用。
- Square - The Area Light emitter has a square shape. The dimension of the emitter is set through the Size numeric button. 正方形-区域灯光发射体呈正方形。发射体的维度通过尺寸数字按钮设置。
- Rot is not strictly necessary but will help you in positioning the Area Light later on. You will have a set of Spots as in Spot light and its dupliverts. 不是必须的但是有助于定位之后的区域灯光。你将拥有一系列的聚光灯,如聚光灯及其垂直复制所示。
- When the skylight come into the room from opening ie. windows or doors, I consider those openings that the sky light came through as area light sources. 当天光从房间的开口部分如门窗进入的时候,我会把这些天光进入的开口作为一种面光源来考虑。
- It is also evident, from Area light and its shadow. than that this transition region is smaller next to the shadow casting object and grow larger far away from it. 我们也能很清楚地看到这个过渡区域在靠近阴影投射物体物体时较短,远离时较长。
- For Square Area Lights, you have to set only one samples value (Samples). 对于正方形区域照明,你只能设置一个采样值(采样)。
- He steered into the parking area. 他把车开进了停车区。
- To fake an area light with Blender we can use several Spots, as if we were sampling the area casting light with a discrete number of point lights. 为了使用Blender模拟一个区域照明,我们使用多个聚光灯,就好像我们使用一个离散序列的点光源投射光线。
- The only exceptions are the outdoor setting, where the Hemi Light fakes the light cast by the sky, and the Area Light, where multiple spots fake a light source of finite extension. 唯一的例外时室外设置,此时使用半光模拟来自天空的光线和区域灯光(使用多盏聚光灯模拟来自无限远处的光源)。
- For Rect Area Lights, you can set different samples values in the two co-planar directions of the Area Light (SamplesX and SampleY). 对于矩形区域照明,你可以设置在区域照明的两个平面方向上设置不同的采样值(采样X和采样Y)。
- The slum area was sordid and filthy beyond belief. 该贫民区之污秽肮脏简直令人难以置信。
- The model has been setup to use three Mental Ray area lights, as they produce softer shadows. 模型被设定使用三精神光芒地区光,因为他们生产更软的阴影。
- During the intervening period, fireman lift and partial common area lightings will not be affected. 停电期间,消防升降机及部份公众照明将正常运作。