Thus, there is always a tug of war between the game designer, management, programmers, and artists, to decide what gets into the game and what gets pushed back to the expansion or sequel.

 
  • 因此,在游戏设计员,经理,程序员和艺术家之间总会有一场吃力的战争,以决定游戏中接受哪些和扩充到什么样的结局。
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