This thesis is about the development of a role-playing game (RPG), featuring a new attempt of integrating knowledge instruction into game playing, with the emphasis on the design and implementation in the technical perspective.

 
  • 本文以设计开发角色扮演游戏为目标,在此基础上提出新的探索,即寓教于乐的设计思想,着重从技术上讨论了角色扮演游戏的设计与实现。
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