Methods: Questionnaires composed of demographic information, online game addiction instrument, flow experience instrument, loneliness instrument and depression instrument were used to assess 270 university and college students.

 
  • 方法:采用玩家基本情况问卷、改编的网络游戏成瘾量表、沉浸体验量表、孤独量表、抑郁量表,对270名高校学生的数据进行了分析。
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