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- Fast rendering terrain models. 快速的对地形模型进行绘制。
- The use of triangle strips and quickly culling faces outside the view frustum also contributed to fast rendering of terrain surface. 为进一步提高绘制速度,算法中使用了条带结构,并对视区外的部分实现快速裁剪。
- At first, methods based on geometry analysis for multiresolution representation, simplification and rendering of terrain models are investigated. 论文首先研究了基于几何分析的地形多分辨率表示、简化和绘制方法。
- The core idea is based on a loading-on-demand technique which dynamically loads visible parts of the terrain model, then titling and rendering. 其核心思想是基于地形动态载入技术,对地形可见部分实时载入、拼接和渲染。
- This paper discussed digital terrain model (DTM) . 论述了地面数字模型DTM(Digital terrain model).
- Thus, we partition a large terrain model into blocks and then dynamically load the necessary terrain blocks into the memory for rendering. 因此,我们将大区域地形模型切分成许多矩形小地块,并且动态地读取所需的小地块到记忆中来展示。
- Since the models generated by computational stereo always have huge size, we use the memoryless simplification to simplify them for fast rendering and saving memories. 由于计算得到的资料量相当庞大,因此必须进行资料减量,删除不必要的稜边,减少多边形数目,以增进显示效率,节省储存空间。
- For improving efficiency, bump mapping is used to render terrain in Cg language. 在鸟瞰图绘制中;对地形采用了基于Cg语言的凹凸纹理效果;进一步提高了系统的绘制效率.
- Experimental results show that the algorithm proposed can dynamically generate terrain model in real time and the prototype program using this method produces a satisfactory rendering result on PC. 实验结果表明,该算法能实时动态地生成地形模型,基于本方法实现的原型程序在普通的PC机上取得了理想的渲染效果。
- Highly-optimized double-buffered architecture delivers extremely fast rendering speed. 高度优化的双缓冲结构提供了非常快速的渲染速度。
- By combining the Characteristics of Linear QuadTrees in searching neighbors with methods of Rendering Terrain Surface based on LoD techniques,the split phenomena could be eliminated. 其主要思想是:在基于LoD技术的地表细节层次模型的绘制方法的基础上,结合线性四叉树在邻域搜索上的特性,就能消除绘制中易出现的“裂痕”现象。
- Real-Time Rendering for Out-of-Core Terrain Model 超量外存地表模型的实时绘制技术
- Digital Terrain Modeling (DTM) is an important utility of GIS. 数字地形模型是GIS的一个重要应用。
- To obtain fast rendering effects of virtual viewpoint video, in this paper we propose a novel multi-view video coding method with spatial random access functionality based on H.264 AVC codec. 摘要基于H.;264/AVC编码框架,提出一种支持空域随机访问功能的多视点视频编码方法,以满足快速虚拟视点绘制的需求。
- Image matching is the key stage for Digital Terrain Model(DTM) automatical aquisition using with digital images. 利用数字影像自动提取数字地形模型(DTM)的关键是影像匹配。
- The constrained digital terrain model is displayed in AutoCAD which is developed by VC++6.0 and ARX. 通过使用VC++6.;0和ARX开发工具;在AutoCAD环境下实现了约束DTM的建立和显示。
- This article introduces the methods and steps for generating the large scale terrain models under the context of optimal flying trail and ATF. 以最优飞行航迹为背景,增大空中交通流量为目的,介绍了三维大地形模型的生成方法和步骤,并模拟出真实环境下的三维大地形模型。
- Digital terrain model (DTM) is an important component of a resource information system. 数字地形模型(DTM)是资源信息系统中的重要组成部分。
- A method is presented to implement real-time 3D road animation coupled with road design data and digital terrain model(DTM). 研究了一种用数字地面模型和公路设计数据实现实时三维动画的方法。
- Firstlythe digital terrain model is constructed using Delaunay triangulation technique, and then the road design data is merged into the DTM. 首先利用Delauany三角化方法构造数字地面模型,然后将公路设计数据与数字地面模型进行叠加。
