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- virtual human walking 虚拟人步行
- The mechanism, which firm utilizes virtual human resource (VHR) is studied. 摘要从交易费用的角度对企业应用虚拟人力资源的机理进行了研究。
- The exploitation and application prospect of digitized virtual human. 数字化虚拟人体数据集的开发及应用前景。
- Two basic locomotion models of walking and running f or virtual humans and their control methods is studied. 研究了虚拟人的步行和跑步两种基本运动模型及其运动控制方法。
- The zero-p ass rate curves of helicopter,tank,truck and human walking were given in the p aper. 文中给出了应用该方法分析的直升机声音、坦克声音、大型卡车声音、人员行走的震动信号的过零率曲线。
- The paper compared the design codes for vertical vibration serviceability of footbridge induced by human walking, and also investigated the lateral vibration of footbridge. 摘要对人行桥人行激励竖向振动的国内外现有规范和标准进行了比较研究,并探讨了针对侧向人行激振的振动使用性设计方法。
- The affective interaction model of virtual human how based on Agent is presented. 从计算机信息科学和工程学角度,在分析感觉、知觉两面性、二重构造性的基础上,提出了基于混合Agent的虚拟人情感交互模型。
- Trainee can interact with virtual human in the virtual environment,immersing in it,studying and training. 这样受训人员可以与虚拟环境中的虚拟人进行交互,沉浸于其中,进行学习和训练。
- This paper introduces: Foreign and domestic general research situation of digitized virtual human. 本文介绍了:数字化虚拟人体的国内外研究概况;
- In 1994, they created the first virtual human in cyberspace. He was executed and then brought back to life on the Internet. 1994年,他们创造了世界第一个网络虚拟人类,他被处死后于网络上重生。
- In the pretreatment, we also adjust the root track of the virtual human to make each motion clip advance along the same line. 其次预处理中还对虚拟人的根部轨迹进行了调整,使得每个运动片段都能够沿着同一条直线前进。
- A virtual human is regarded as an agent with built-in cognitive model that integrates emotion model and cognitive process together. 可以将虚拟人视为一个智能主体,将虚拟人的情绪表现模型和认知活动结合起来。
- A motion planning framework for virtual human arm manipulation was proposed based on bidirectional heuristic Rapidly-exploring Random Tree (RRT). 基于双向扩展的启发式快速扩展随机树(RRT)算法,提出了一种虚拟人手臂操控的运动规划框架。
- It turns out that humans walking on two legs use only one-quarter of the energy that chimpanzees use while knuckle-walking on four limbs. 测算结果表明,人类用两条腿行走时消耗的能量仅为大猩猩四肢着地行走时所消耗能量的四分之一。
- For improving the capability of auto-segmenting the Virtual Human (VH) slice data, a SVM-based segmentation method is proposed. 摘要为了提高虚拟人切片数据分割的自动化程度,提出了基于支持向量机的虚拟人切片数据分割方法。
- It changings out those humans walking on two legs use only one-quarter of the energy those chimpanzees use while knuckle-walking on four limbs. 测算结果表明,人类用两条腿行走时消耗的能量仅为大猩猩四肢着地行走时所消耗能量的四分之一。
- Wu Wei,Sui Aina,Zhou Zhong.Expression of virtual human movement in network virtual environment[J].Journal of System Simulation,2000,12(4):327-329. [3]吴威;隋爱娜;周忠.;分布式虚拟环境中虚拟人运动的表示[J]
- In this paper,a virtual human modeling method based on curved-surface modeling and polygon modeling is presented for garment industry. 针对人体模型在服装行业的应用,提出了一种基于曲面建模与多边形建模的混合人体建模方法。
- Flies do it, spiders do it, even geckos do it so why can't humans walk on ceilings? 为何苍蝇能倒吊在天花但人类不能?从观察苍蝇的举动可以找到一些蛛丝马迹吗?
- Created from over two thousand slices of human body, Virtual Human takes visitors on a journey through the body from head to toe and reveals the secrets beneath the skin. 虚拟人是以两千多片人体切片的数据来组成,它带领观众逐层剖析人体的结构,揭示人体的奥秘。