您要查找的是不是:
- The plane is two dimensional in points. 平面在点几何中是二维的。
- The chaotic sequences generated by spatiotemporal chaotic system model based on two dimensional coupled map lattice (CML) have good pseudorandom property. 基于二维耦合映象格子(CML)的时空混沌系统模型产生的混沌序列具有良好的伪随机特性。
- The ACAS is a two dimensional gaussian plume segment model. 评价系统是一个二维分段高斯烟羽模式。
- They may look flat - two dimensional - or be holographic. 它们也许看起来是平面的-二维空间的-或是全息形式的。
- This subroutine sorts one or two dimensional arrays. 这个子程序可以对一维或者二维数组进行排序。
- A square is two dimensional and a cube is three dimensional. 正方形是二维的(平面的),而正六面体则是三维的(立体的)。
- Chapter 5 introduces texture mapping techmology. 第5章介绍了纹理映射技术。
- Maps - enables or disables texture maps. 贴图。使用或禁用贴图。
- Photos used for the basis of your texture should roughly match the final texture map size. 使用照片作为你的材质的基础来粗略的匹配最终材质贴图的尺寸。
- Use Photo-retouch program to modify and collage photos into a larger new texture map according to the need of the animation. 依动画所需,使用修图软体将类似图像拼贴成较大张的肌理底图。
- Gets or sets a two dimensional array of bytes that can be used as a filter. 获取或设置可用作筛选器的二维字节数组。
- Kristof Beets. Texture Map Compression [EB/OL]. http://www. pvr-net. com/hardware/compression/4cchtml 1998. 计算机图形学的算法基础[M].;北京:机械工业出版社;2002
- Having only two dimensions, especially length and width. 二维的只有二维的,尤指长度和宽度
- The height map correlates to the surface's regular texture map and stores one height value per texel. 高度贴图和常规的材质贴图相关,并且存储了一个高度值在每个贴图像素中。
- A flat file can be represented by a two dimensional array of data items. 平面式文件可由数据项的二维数组表示。
- If your ship is modular, try to pack all modules ( wings, fins, gears, etc.. ) within the same texture map. 如果你的船是组件,试着捆扎(pack)所有的组件(翼、鳍、装置等)在相同的贴图之内。
- Two Dimensional Photonic Band Structure: Triangular Non Bravais Lattice[J]. 引用该论文 金崇君;秦柏;杨森;秦汝虎.
- The Random Bricks shading network produces a texture map of randomly generated bricks. 随机砖形的材质网络产生一个随机产生的砖形的纹理贴图。
- Texture mosaic technology based on partial texture mapping. 基于分块映射的纹理拼接技术。
- The Screw Thread shading network is a good example of how displacement can be driven by a mathematical expression rather than a conventional texture map. 螺纹材质网络是一个好例子,它证明了如何通过一个数学表达式来驱动置换,它强于一个方便的纹理贴图。