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- The hemispherical surface is an important intermediary surface used in two-part texture mapping algorithm. 摘要在两步纹理映射算法中,半球面是使用较多的一种中介面。
- Surface texture mapping algorithm based B-splint parameter surface, and bump mapping algorithm based surface voter twist to produce real objects sense are suggested. Solid mapping method is also introduced in the paper. 给出了基于双三次B样条参数曲线面的表面纹理映射算法,和通过表面法向量扰动产生凹凸不平视觉效果的凸包纹理映射算法,并给出了立体纹理映射的实现方法。
- Texture Mapping Algorithm of Image Based Modeling 基于图像建模的物体表面纹理恢复算法
- A Natural Texture Mapping Algorithm 一种实现自然纹理映射的算法
- An Improvement of Catmull Texture Mapping Algorithm Catmull纹理映射算法的改进
- Chapter 5 introduces texture mapping techmology. 第5章介绍了纹理映射技术。
- Texture mapping algorithm 纹理贴图算法
- Texture mosaic technology based on partial texture mapping. 基于分块映射的纹理拼接技术。
- The algorithm may be also applicable for volume rendering based on 3D texture mapping. 据研究;该算法同样适用于3D纹理映射的体绘制方法.
- Specifies whether the device supports texture mapping on lines. 指定设备是否支持对线条进行纹理映射。
- An approach of texture mapping based on triangulation is presented. 摘要提出一种基于三角划分的纹理映射算法。
- This algorithm obtains the analytic texture mapping function which passes through the constraints by interpolating the constraints defined by the user with RBF. 该算法使用径向基函数插值用户给出的一系列约束点,从而得到满足约束条件的具有解析表达形式的纹理映射函数。
- Gets or sets a value indicating whether the device supports texture mapping. 获取或设置一个值,该值指示设备是否支持纹理映射。
- The paper introduces complex texture mapping by using OpenGL and Visual C ++ . 介绍利用OpenGL和VisualC+ + 6 .;0进行复杂曲面的纹理映射。
- Maps - enables or disables texture maps. 贴图。使用或禁用贴图。
- Realized the texture mapping and showed the satisfactory visualization. 实现了纹理映射,得到了满意的可视化效果。
- Volume rendering based on texture mapping was implemented by using Java 3D. 用Java 3D实现了基于纹理映射的体绘制。
- The process of two-step texture mapping is composed of S mapping and O mapping. 两步纹理映射方法将映射过程分解为S映射与O映射两步进行。
- MIP Mapping technique is very efficient for anti-aliasing in texture mapping. MIPMapping技术是纹理映射中一种有效的纹理反走样技术。
- A real-time soft shadow mapping algorithm based on backprojection is presented to generate real-time shadows. 摘要 基于阴影映射算法,提出一种利用反向投影实现的实时软阴影的新算法。
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