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- Index of the texture coordinate set. 纹理坐标集的索引。
- One texture coordinate set for this vertex. 为此顶点设置了一个纹理坐标。
- Defines the index of the texture coordinate set to use with the current texture stage. 定义要与当前纹理贴图层一起使用的纹理坐标集的索引。
- Constructs bit patterns that are used to identify texture coordinate formats in a flexible vertex format description. 构造用于在弹性顶点格式说明中标识纹理坐标格式的位模式。
- If the texture coordinate corresponding to point A could be corrected, then you could view point B instead. 如果原本点A对应的贴图坐标能够被修正的话,那么你将会看到B而非A。
- Constructs bit patterns that are used to identify texture coordinate floating point formats within a flexible vertex format description. 构造用于在弹性顶点格式说明中标识纹理坐标浮点格式的位模式。
- The maximum integer index, 227, is used to determine the maximum texture coordinate, depending on how the hardware performs texture-coordinate scaling. 最大整数索引227用于确定最大纹理坐标,具体取决于硬件如何执行纹理坐标缩放。
- Also, I set the texture coordinates. 另外,我设置了纹理坐标。
- Sets the texture coordinate indices associated with the vertices starting at the specified index in the specified texture coordinate set for this object. 设置对象中指定纹理坐标集合的指定索引开始的(集合索引)顶点的纹理顶点索引(索引数组中的值).
- The process of parallax mapping requires that, for each pixel drawn, a texture coordinate, used to index one or more texture maps, be corrected by some displacement. 视差贴图技术的过程有以下要求:对每个像素都做处理中,一个贴图坐标能被多张贴图使用,并且能做一些偏移。
- You can adjust that by adjusting the texture coordinates. 你可以通过调整纹理的坐标来调整这些。
- By using this gradient, the entry texture coordinate (computed easily during rasterization), and the distance to the rear of the tetrahedron, the shader can compute the exit texture coordinates. 现在问题只剩下怎么确定射出点的纹理坐标。
- Represents a custom vertex format structure that contains position and one set of texture coordinates. 表示自定义顶点格式结构,该结构包含位置和一组纹理坐标。
- Represents a custom vertex format structure that contains position, color, and one set of texture coordinates. 表示自定义顶点格式结构,该结构包含位置、颜色和一组纹理坐标。
- Represents a custom vertex format structure that contains transformed vertices and one set of texture coordinates. 表示一种自定义顶点格式结构,它包含已转换的顶点和一组纹理坐标。
- Controls the transformation of texture coordinates for the current texture stage. 控制当前纹理贴图层的纹理坐标转换。
- Since the position indices and texture coordinates share the same frequency, they can be added to the input layout. 因为位置索引和纹理坐标使用相同的顶点个数,它们能够被添加到输入层次中。
- Setting a texture matrix we can use the same texture coordinates for the materials as for the lightmap. 设置纹理矩阵时我们可以用与光照图材质同样的坐标。
- In order to apply a lightmap (see Figure 4) we need to add texture coordinates to the vertices. 为了应用光照图(图4),我们需要将其纹理坐标赋予顶点。
- A nice property of a tetrahedron is that by using the texture coordinates of the 4 points, a constant texture gradient can be found across the tetrahedron. 到四面体背面的的距离可以通过把视线和背离视点的四面体表面相交并从中选择一个最小距离来得到。