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- I’ll demonstrate how to use this algorithm to statically tessellate an array of height data that can be used for geometric terrain data, terrain texture maps, and cloud texture maps. 这是一种方式,另一种方式是,自己出牌后,首先更新自己的桌面,显示出牌,同时发送给服务器,服务器只要将出牌数据发送给其余的玩家。
- terrain texture map 地形纹理映射
- Development of Terrain Texture Mapped Tool in Radar Image Simulation System 雷达图像仿真系统中地形纹理映射工具开发
- Terrain texture: the camera is at a low distance with a low angle. The parallax effect can clearly be visible - this is the good case for the algorithm! -. 地型纹理:现在以一个低距离,低角度的视角来观看这一个行星表面。我们可以明显的发现,在使用视差映像技术后,图片更清晰更有立体感!
- Chapter 5 introduces texture mapping techmology. 第5章介绍了纹理映射技术。
- Maps - enables or disables texture maps. 贴图。使用或禁用贴图。
- Photos used for the basis of your texture should roughly match the final texture map size. 使用照片作为你的材质的基础来粗略的匹配最终材质贴图的尺寸。
- Use Photo-retouch program to modify and collage photos into a larger new texture map according to the need of the animation. 依动画所需,使用修图软体将类似图像拼贴成较大张的肌理底图。
- Kristof Beets. Texture Map Compression [EB/OL]. http://www. pvr-net. com/hardware/compression/4cchtml 1998. 计算机图形学的算法基础[M].;北京:机械工业出版社;2002
- The height map correlates to the surface's regular texture map and stores one height value per texel. 高度贴图和常规的材质贴图相关,并且存储了一个高度值在每个贴图像素中。
- If your ship is modular, try to pack all modules ( wings, fins, gears, etc.. ) within the same texture map. 如果你的船是组件,试着捆扎(pack)所有的组件(翼、鳍、装置等)在相同的贴图之内。
- Among them, the research focus of this paper includes Terrain Rendering Algorithm (LOD), terrain texture details, multi-window display quality improvement and flight routes setting and et al. 其中,地形渲染算法LOD,地形的细节纹理,多窗口显示质量的提高和飞行航路点的设置等内容是本论文研究的重点。
- The Random Bricks shading network produces a texture map of randomly generated bricks. 随机砖形的材质网络产生一个随机产生的砖形的纹理贴图。
- Texture mosaic technology based on partial texture mapping. 基于分块映射的纹理拼接技术。
- The Screw Thread shading network is a good example of how displacement can be driven by a mathematical expression rather than a conventional texture map. 螺纹材质网络是一个好例子,它证明了如何通过一个数学表达式来驱动置换,它强于一个方便的纹理贴图。
- Instead, the geometry itself is modified at render time by a texture map or expression connected to the shading group via a Displacement node. 相反地,它本身的几何学是在渲染时通过一个纹理或表达式连接到材质组上通过一个置换节点来完成修改的。
- To create a texture map, you select a texture projection method and then link an image file to it, all in the texture map property. 创建纹理贴图,首先选择一个纹理贴图的投影图的映射方式并给它连接上一个图像文件,这些都在纹理贴图的属性中可以找到。
- Specifies whether the device supports texture mapping on lines. 指定设备是否支持对线条进行纹理映射。
- An approach of texture mapping based on triangulation is presented. 摘要提出一种基于三角划分的纹理映射算法。
- The textured map view displays airports, roads, rivers and railway lines. 纹理地图视图显示机场、道路、河流和铁路线。