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- Compared with the scan line algorithm, it has a simple data structure, no need to maintain and sort lots of tables, simple implementation, and fitting for being implemented by hardware. 该算法和扫描线算法相比,具有数据结构简单,不需要对众多的表格进行维护和排序,实现思想简洁和适合硬化等优点。
- The rings on every layer were meshed by the horizontal scanning line algorithm to make some even connective rectangular meshes. 然后,采用水平扫描线算法离散各层二维环区域,生成均匀、连通的矩形网格;
- Scan Line Algorithm 扫描线算法
- Confirm the scan line using rubber band to locate. 确认好扫描线后用橡皮筋设置。
- Much noise exists in cloud data due to deviation of system and matching algorithm in photogrammetry.This paper presented an algorithm for scan line cloud data filtering. 摘要摄影测量的点云数据通常叠加有多种形式的噪声信号,针对摄影测量中得到的扫描线形式的点云数据,采用形态学算子进行了噪声滤除。
- This can also be thought of as the number of pixels in one scan line. 这也可以看作是一个扫描行中的像素数。
- This paper proposes a fast mosaic algorithm based on scan line filling. The experiments show that the proposed approach greatly improves the efficiency and is very valuable to practice. 摘要基于扫描线填充算法,提出了一种快速镶嵌算法,试验表明其可以明显提高镶嵌处理的效率,具有很强的实用价值。
- Easy quickly find the scan line position, dont need to take barcodes to test the scan line position. 轻松快速找到扫描线位置,不必拿著条码去寻找扫描线的位置。
- A FAST MOSAIC ALGORITHM BASED ON SCAN LINE FILLING 基于扫描线填充的快速镶嵌算法
- An Image Deformation Algorithm Based on Scan Line 一种基于扫描线的图像变形算法
- This paper introduces Bresenham line algorithm into the traveltime calculation of nodes to improve the accuracy of traveltime and ray path results. 在最小走时节点查寻中,结合使用快速排序算法与插入排序算法,替代以往方法中多采用的堆排序算法;
- The scan line corrector (SLC) discussed in this paper consists of two mirrors which are parallel to each other and rotate back and forth around a common axis. 在星载多光谱扫描仪中引入扫描线校正器(SLC)可显著地改善仪器的性能。
- An Improved Scan Line Polygon Filling Algorithm 一种改进的扫描线多边形填充算法
- The triangulation algorithm of scan line data 截面扫描型点云数据的三角剖分算法
- Three algorithms of the general plotting library-grid algorithm for functional curved surfaces, and floating horizon algorithm and scan line buffer algorithm for discrete space points are briefly introduced. 本文简要介绍通用绘图程序库实现的三个算法,即函数曲面的网格消隐算法,离散点的浮动水平线算法和离散点的扫描线缓冲区算法。
- The hidden line algorithm gets much faster processing speed by using coherent matrix and silhouette polygon, and it is more efficient than the others. The algorithm has been tested on IBM PC/AT with BASIC. 该算法已在IBM PC/AT机上使用BASIC语言实现;并从实践的角度验证了它的合理性;可行性.
- A facsimile compression technique that codes distances between changing pixels on two adjacent scan lines. 一种传真压缩技术,即对两个相邻扫描线上变化象素之间的距离进行编码。
- The TV Noise shader produces the effect of common television noise, complete with randomly colored pixels and alternating black scan lines. TV噪波材质产生一个通用的电视噪波,完全的随机颜色象素的交错的黑色扫描线。
- Instead of interleaving the aligned images, scan lines captured at the same time by different cameras are stacked into one image. 不同摄像机同时捕捉的扫描行堆栈成一个图像,而不是交错排列的图像。
- Raster: The elements that form a display screen image. They are parallel horizontal scan lines, each of the line is produced ty dots that are very closed to each other. 点线:是构成萤幕显示影像的要素。它是平行横向扫描线条;而每一线条又由很多小点,密排而成。
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