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- Based on Cg and OpenGL,some technologies including P-buffers,Bump Mapping,Projective Texture Mapping and Dynamic Texture Mapping were used synthetically to simulate a real-time water surface. 基于Cg图形硬件开发语言以及OpenGL,综合利用P-buffers技术、凹凸纹理技术、投影纹理技术以及动态纹理技术模拟了一个实时的、包括反射、折射、水面波动、太阳波光以及Caustics等效果的水面环境。
- projective texture mapping 投影纹理
- Chapter 5 introduces texture mapping techmology. 第5章介绍了纹理映射技术。
- Then projective texture divides are not available. 则投影纹理分隔将不可用。
- Texture mosaic technology based on partial texture mapping. 基于分块映射的纹理拼接技术。
- Specifies whether the device supports texture mapping on lines. 指定设备是否支持对线条进行纹理映射。
- An approach of texture mapping based on triangulation is presented. 摘要提出一种基于三角划分的纹理映射算法。
- Gets or sets a value indicating whether the device supports texture mapping. 获取或设置一个值,该值指示设备是否支持纹理映射。
- The paper introduces complex texture mapping by using OpenGL and Visual C ++ . 介绍利用OpenGL和VisualC+ + 6 .;0进行复杂曲面的纹理映射。
- Realized the texture mapping and showed the satisfactory visualization. 实现了纹理映射,得到了满意的可视化效果。
- Volume rendering based on texture mapping was implemented by using Java 3D. 用Java 3D实现了基于纹理映射的体绘制。
- The process of two-step texture mapping is composed of S mapping and O mapping. 两步纹理映射方法将映射过程分解为S映射与O映射两步进行。
- MIP Mapping technique is very efficient for anti-aliasing in texture mapping. MIPMapping技术是纹理映射中一种有效的纹理反走样技术。
- Maps - enables or disables texture maps. 贴图。使用或禁用贴图。
- The hemispherical surface is an important intermediary surface used in two-part texture mapping algorithm. 摘要在两步纹理映射算法中,半球面是使用较多的一种中介面。
- The algorithm may be also applicable for volume rendering based on 3D texture mapping. 据研究;该算法同样适用于3D纹理映射的体绘制方法.
- Chapter 6 presents the texture mapping of the cloth simulation and realizes the whole animation process. 第六章利用图形学纹理映射的方法将织物静态仿真图映射到织物动态模型中,实现织物动态模拟全过程。
- Use cylindrical projection to project texture from cylinder around the object. Use manipulators to fit the cylinder to your object. 使用一个圆柱体投射,使用操纵器来编辑匹配效果。
- Combining with the procedure of facial modeling, the thesis improves the texture mapping method of WON-SOOK LEE. 结合特定人脸建模过程,分析并改进了WON-SOOK LEE纹理贴图方法。
- Finally, we use the technique of cylinder texture mapping to generate a realistic 3D face. 采用柱面纹理映射技术实现特定人脸模型的纹理贴图,并对人脸模型进行光照处理,再现具有一定真实感的三维人脸。