您要查找的是不是:
- A global smoothing method based on polynomial splines is used to estimate the coefficient functions in functional-coefficient linear autoregressive models. 摘要基于多项式样条全局光滑方法,建立函数系数线性自回归模型中系数函数的样条估计。
- The global method not only overcomes the limitations of the local methods mentioned above, but also outperforms the polynomial spline method in some cases. 该方法不但能克服上述局部方法之不足,而且在一定情形下优于多项式样条方法。
- cubic polynomial spline interpolation 三次样条插值
- cubic trigonometric polynomial spline curve 三次三角多项式样条曲线
- Piecewise Trigonometric Polynomial Spline Curves by Three-Points 基于三点分段的三角多项式样条曲线
- polynomial splines 多项式样条函数
- polynomial spline 多项式样条
- polynomial spline estimation 多项式样条估计
- A complete quartic polynomial consists of 15 terms. 一个完整四次的多项式由15项组成。
- Usually, cubic splines are expressed by four polynomial coefficients of each cubic piece. 摘要三次自然插值样条常用分段表示法,通过三弯距方程进行求解。
- In this treatise, we emphasize first-order splines. 在这一处理中,我们强调一级样条。
- Describes cardinal splines and how to draw them. 描述基数样条以及如何绘制基数样条。
- Shows how to draw Cardinal and Bezier splines. 演示如何绘制基数样条和贝塞尔样条。
- Quadratic splines need at least 3 points. 二次曲线样条至少需要3个点。
- Cubic splines need at least 5 points. 三次曲线样条至少需要 5 个点。
- Characteristic polynomial, Cayley-Hamilton theorem. 特征多项式和那个定理。
- Pick the splines you wish to union. 选择你想合并的曲线。
- Bezier splines need 4 points for each segment. 贝塞尔曲线样条每段需要4个点。
- Bezier splines need 3 points for each segment. 贝塞尔曲线样条每段需要 3 个点。
- Beveling the splines makes nice round edges. 倒角使漂亮的曲线轮边缘。