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- On the basis of Boltzmann statistics, thermodynamic properties for such high speed heavy particles system are analyzed and two results are discussed. 基于玻耳兹曼统计理论,分析了高速重离子系统的热力学性质,并讨论了两种极限结果。
- This paper introduces how to develop a set of Particles System Application Programmer Interface(API) which can be used to simulate dynamic scene in VR system as a module. 该文描述了一套粒子系统应用程序接口 (API)的设计 ,并将其作为一个模块应用于虚拟现实系统的动态场景模拟中。
- The extremely high speed of some heavy particles could be abtained in big accelerator.The relativistic effect for such a heavy particles system can not be neglected. 在大型加速器中,一些重离子有可能被加速到很高的速度,对于这种高速重离子系统,相对论效应已经不能忽略;
- Particle system created for water splashes and hit effects, etc. 新的粒子系统用于水的飞溅与破坏效果.
- Foundations of various flames model that domestic and international scholar building up are summarized,and some ameliorates are bring forward on the bases of particles system method. 在总结了国内外学者所建立的各种火焰模拟方法的基础上,基于粒子系统模型,对传统粒子系统的火焰模型进行了一些改进。
- This links the particle system to the barrel so that it moves with it. 这个到炮筒的粒子系统的链接,使粒子沿着它的运动。
- Billboard technology is applied to optimize particle system, and texture mapping technology and blending technology are applied to render the particles of missile exhaust plume. 应用公告板技术对粒子系统进行了优化,应用纹理映射技术和融合技术对火焰粒子进行渲染。
- Particle systems are effective methods to achieve fountain effect. 粒子系统是实现喷泉效果的有效方法。
- The game application of the particle systems is studied. 主要研究了粒子系统在游戏中的应用。
- The association particle system of CTMAB-[AuI 4] - exhibits violet-red color. It has a new absorption peak at 520 nm. 当十六烷基三甲基溴化铵(CTMAB)与 [AuI4]-共存时体系呈红紫色 ,在 5 2 0nm处产生一新的吸收峰。
- An algorithm for simulating deformable objects was presented based on particle system and shape matching. 介绍了一种基于粒子系统和形状匹配的无网格变形算法。
- Connecting shaders in a particle system's render tree gives you full control over which shader you want attached where. 在粒子系统的渲染树中连接材质节点的方式可以使用户完全控制材质的创建过程并能达到预想的效果。
- This particle system is composed of 5 different particle types with varying properties. Each particle type has its own velocity and behavior and may or may not emit other particles. 粒子系统由5种不同的有着变化属性的粒子组成。每个粒子有它自己的速度和行为,可以生成也可以不生成其他粒子。
- Finally, a two-dimensional behavior simulation of crowd evacuation is realized by using particle system and good effect is obtained. 最后采用粒子系统实现了上述人群疏散行为的二维仿真并取得了较好的效果。
- The particles in an atom are infinitely small. 原子里的粒子极小。
- The storage tank is simplified into three particle system,including slosh particle,liquid-solid coupling particle and rigidity pulse particle. 针对立式钢制储罐抗震计算的模型简化问题,将储罐简化为三质点体系,即晃动质点、液固耦合质点、刚性脉冲质点。
- He is studying the properties of these particles. 他在研究这些粒子的性质。
- Such fine particles suspend readily in water. 这种微粒极易悬浮在水中。
- Particle system and physical peculiarity of ripple is introduced.The theory of simulative fountain, ripple, wave, spray, and spume is studied. 摘要介绍粒子系统和水波的物理学特性,研究生成模拟喷泉、水波、浪花及泡沫的理论基础。
- According to the missile trail with preset curvilinear motion, the missile exhaust plume is simulated by using particle system. 摘要根据预置曲线运动导弹的轨迹,应用粒子系统对曲线运动导弹的尾焰进行模拟研究。