您要查找的是不是:
- nerest mipmap (邻近mip映射, 又叫点采样技术)
- One render pass builds entire mipmap pyramid. 一次渲染总会建立一个完整的纹理细化金子塔。
- Most detailed LOD value set in the mipmap chain. mipmap链中设置的详细程度最高的LOD值。
- Retrieves or sets a mipmap filter to use during minification. 检索或设置缩小操作期间要使用的mipmap筛选器。
- Retrieves or sets the mipmap level of detail (LOD) bias. 检索或设置mipmap细节级别(LOD)偏移。
- We can filter textures by using the minification, magnification, and mipmap filter sampler states. 我们可以过滤纹理通过使用缩小过滤,扩大过滤和多线性过滤方式。
- It also fails if the surface is a member of a mipmap or cube map, and any other mipmap or cube map member is locked. 如果图面是mipmap或立方体图的一个成员,并且已锁定了任何其他mipmap或立方体图成员,则此方法也将失败。
- You can use anisotropic texture filtering in conjunction with linear texture filtering or mipmap texture filtering to improve rendering results. 为了提高渲染质量,应用程序可以把各向异性过滤与线性纹理过滤或mipmap纹理过滤结合在一起使用。
- The texture filter used between mipmap levels is based on the nearest point; that is, the rasterizer uses the color from the texel of the nearest mipmap texture. 在mipmap级别间所用的纹理筛选器基于最近的点;即,光栅化程序使用最近mipmap纹理的纹理像素的颜色。
- On levels of a mipmap or cube map; however, these calls are slow to all 在mipmap或立方体图别调用此方法和
- 10.We can filter textures by using the minification, magnification, and mipmap filter sampler states. 我们可以过滤纹理通过使用缩小过滤,扩大过滤和多线性过滤方式。
- MIPmap method MIPmap方法
- mipmap MIP映射