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- Take advantage of render targets that are more flexible, consistent, and easier to use. Xbox 360 and Windows now support multiple render targets (MRTs) as well. 使用虚拟图形装置:意味者不需要更多特别的程式码去处理装置的重置和回复。
- multiple render target 多重渲染目标
- Specifies that the resource will be a render target. 指定资源将成为呈现目标。
- An ARGB color value to which the render target is cleared. 需要清除的渲染目标的ARGB颜色值。
- Deletes a render target and frees associated resources. 删除渲染目标并释放相关资源。
- Gets a value indicating whether the device supports a lockable render target. 获取一个值,该值指示设备是否支持可锁定呈现目标。
- Object that represents the color to which the render target surface is cleared. 对象,它表示将呈现目标图面清除为的颜色。
- Describes a region that cannot exist within the render target surface. 描述一个不能存在于呈现目标图面中的区域。
- The formats for the render target and depth stencil surface must be compatible. 呈现目标和深度模具图面的格式必须兼容。
- No depth buffer surface is associated with the render target surface. 没有任何深度缓冲区表面与呈现目标表面相关联。
- Defines the window dimensions of a render target surface onto which a 3-D volume projects. 定义三维体投影到呈现目标图面上时,投影目标窗口的尺寸。
- Gets or sets the height dimension of the Viewport on the render target surface, in pixels. 获取或设置呈现目标图面上Viewport的高度尺寸(以像素为单位)。
- Gets or sets the pixel coordinates of the upper-left corner of the viewport on the render target surface. 获取或设置呈现目标图面上视区的左上角的像素坐标。
- Gets or sets the width dimension of the Viewport on the render target surface, in pixels. 获取或设置呈现目标图面上的Viewport的宽度尺寸(以像素为单位)。
- Flags are specified when the render target does not have an attached depth buffer. 如果在呈现目标没有附加的深度缓冲区时指定。
- Determines whether a depth stencil format is compatible with a render target format in a particular display mode. 确定深度模具格式是否与特定显示模式中的呈现目标格式兼容。
- The size of the depth stencil surface must be greater than or equal to the size of the render target. 深度模具图面的大小必须大于或等于呈现目标的大小。
- Color An integer value that represents the color to which the render target surface is cleared. 一个整数值,它表示将呈现目标图面清除为的颜色。
- Retrieves or sets a value that enables a per-channel write for the render target color buffer. 检索或设置值,以便为呈现目标颜色缓冲区启用每通道写操作。
- The multisample type must be the same for the render target and the depth stencil surface. 呈现目标和深度模具图面的多级采样类型必须相同。