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- multifimensional splines 多维样条函数
- In this treatise, we emphasize first-order splines. 在这一处理中,我们强调一级样条。
- Describes cardinal splines and how to draw them. 描述基数样条以及如何绘制基数样条。
- Shows how to draw Cardinal and Bezier splines. 演示如何绘制基数样条和贝塞尔样条。
- Quadratic splines need at least 3 points. 二次曲线样条至少需要3个点。
- Cubic splines need at least 5 points. 三次曲线样条至少需要 5 个点。
- Pick the splines you wish to union. 选择你想合并的曲线。
- Bezier splines need 4 points for each segment. 贝塞尔曲线样条每段需要4个点。
- Bezier splines need 3 points for each segment. 贝塞尔曲线样条每段需要 3 个点。
- Beveling the splines makes nice round edges. 倒角使漂亮的曲线轮边缘。
- Carl De Boor A Practical Guide to Spline. 样条函数实践指导。
- Describes a Bzier spline and how to draw one. 描述贝塞尔样条以及如何绘制贝塞尔样条。
- Outside surface is a spline through points. 外表是通过点的齿条。
- Adds a spline curve to the current figure. 向当前图形添加一段样条曲线。
- Creates an array of four points to define a spline. 创建一个包含四个点的数组来定义样条。
- The tension is shown for each spline. 每个样条都显示了张力。
- Spline function method of interpolation. 样条函数插值法。
- Second, the Bezier spline is very well controlled. 其次,贝塞尔曲线非常好控制。
- Excessive amount of grease applied to the input shaft splines. 涂抹过量黄油于输入轴齿槽中。
- Object stores a sequence of lines and Bzier splines. 对象存储一系列直线和贝塞尔样条。