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- Optimizing a Global Illumination calculaion. 优化全局光照计算。
- This is usually referred to as "Global Illumination". 我们通常称之为“全局照明”。
- You will be introduced to global illumination (radiosity) theory and practice. 第二部分:灯光设定。
- Global illumination for relighting system is also emphasized in this thesis. 全域照明也是这篇论文的重点。
- At that point, the volumetric puffs will use the Global Illumination and Caustics data from Stage-1 to light the scene. 那时, 容量吹将使用全球性照明和腐蚀剂数据从阶段1 点燃场面。
- In global illumination, we can use Pre-computed Radiance Transfer (PRT) Function to store the lighting effects. 摘要:在全域照明当中,我们可以使用事先计算辐射传输函数,来储存光线照明的果。
- In the field of global illumination, the radiosity method has been used to produce some of the most realistic image. 在广域照明领域中,热辐射成像法能模拟虚拟场景中复杂的能量传递过程而产生相当逼真的影像。
- Monte Carlo is a good choice to compute the problem of global illumination in the field of realistic image synthesis. 在真实感图形生成领域里,蒙特卡罗方法是计算整体光照问题的极佳选择。
- Indirect Illumination (global illumination, global lighting). Different approaches include direct computation, and irradiance maps. (支持全局光,并支持主次反弹采用不同的渲染引擎)。
- This Global Illumination technique effectively substitutes, at a very high computational cost, the Hemi for the above outdoor setting. 依赖很高的计算代价,这个全局照明技巧可以有效地替代前面提到的室外设置中的半光。
- Indirect Illumination (global illumination, global lighting). Different approaches include direct computation,and irradiance maps. 支持全局光;并支持主次反弹采用不同的渲染引擎)...........
- New in version 9.0: Global Illumination using Photon Mapping, Caustics, Volumetric Fire and Area Lights, Volumetric Fog and more... 在新版本9.0 :全球照明用光子测绘,焦散,体积消防和地区的灯,体积雾及更多...
- The result is a very soft directional light together with a global illumination sky dome or, briefly, an anisotropic sky dome (Anisotropic skydome render.). 结果是一束很平滑的方向广伴随一个全局照明的天空顶,或者简单地说,一个各向异性的天空顶(各向异性天空顶渲染。)。
- Let's prepare a setup, comprising a plane and some solids, as in Global Illumination scene.. We will use simple shapes to better appreciate the results. 让我们准备一个场景,包括一个平面,一些实体,如全局照明场景。。我们将使用简单的形状来实现更逼真的效果。
- Inclusion of our special Adaptive Multiple Ray Sampler code to enhance rendering speed on scenes that use multiple "blurry" rendering effects like Blurry tracing, Area shadows or Quasi Monte Carlo Global Illumination! 整合了我们特殊的自适应多重光线采样代码,对于那些使用了多重模糊渲染效果**的场景(比如模糊追踪**、区域阴影、半蒙特卡洛全局光照等),可以提高渲染的速度。
- Low dimensional quasi-Monte Carlo integration for continuous integrand converges, faster than Monte Carlo, but quasi-Monte Carlo is not fit for complex global illumination when it is used directly. 准蒙特卡罗方法计算连续被积函数低维积分的收敛速度快于蒙特卡罗方法,但不适于直接求解复杂的整体光照计算问题。
- The illumination in this room is very bad. 这个屋子的照明很不好。
- The illumination of the manuscript is delicate. 这个手稿的装饰很精致。
- Clustering For Glossy Global Illumination 光滑全局光照会聚方法
- Global strategic balance and stability. 全球战略平衡和稳定。