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- error transformation matrix 误差映射矩阵
- Translates the transform matrix by a vector (200, 100). 将变换矩阵平移一个向量(200,100)。
- Identifies the transformation matrix being set for the specified texture stage. 标识为指定的纹理贴图层设置的转换矩阵。
- Resets the world transformation matrix of this Graphics to the identity matrix. 将此Graphics的世界变换矩阵重置为单位矩阵。
- A better way is to specify a world transformation matrix to move the points. 一个更好的方法是指定世界变换矩阵来移动这些点。
- BTW the transformation matrix contains the local axis and local origin( if it is of any use2 you). 顺便说一句,变换矩阵包含本地轴及本地原点信息。
- Enumeration that specifies whether the scaling operation is prepended or appended to the transformation matrix. 枚举的成员,它指定是将缩放操作添加到变换矩阵前还是追加到变换矩阵后。
- Enumeration that specifies whether the translation is prepended or appended to the transformation matrix. 枚举的成员,它指定是将平移添加到变换矩阵前还是追加到变换矩阵后。
- Translates the world transformation matrix of the Windows Form by the vector (100, 0). 将Windows窗体的世界变换矩阵平移一个向量(100,0)。
- Identifies the transformation matrix being set as the projection transformation matrix. 标识设置为投影转换矩阵的转换矩阵。
- Based on error transformation analysis on multi body system, a synthetic model for positioning error which includes geometric error, load error and thermal error is discussed in this paper. 文章在分析多体系统基本变换的基础上,建立了计及几何误差,载荷误差和热变形误差的机床空间综合误差计算模型。
- Identifies the transformation matrix being set as the view transformation matrix. 标识设置为视图转换矩阵的转换矩阵。
- This ellipse is obtained from the default circular shape by applying the transformation matrix. 此椭圆通过应用变换矩阵从默认的圆形获得。
- BTW the transformation matrix contains the local axis and local origin (if it is of any use 2 you). 顺便说一句,变换矩阵包含本地轴及本地原点信息。
- The transformation matrix from the sensor coordinate frame to the theodolite coordinate frame is then found. 因此,可求得视觉传感器坐标系到经纬仪坐标系的变换矩阵。
- The transformation matrix of B-spline bases is significant both in theory and application. 摘要B样条基的转换矩阵具有重要的理论和应用意义。
- The transformation matrix,calibration method and precision of the coordinate system were investigated. 对两坐标系的转换矩阵、标定方法和标定精度进行研究。
- Rotates the world transform by an angle of 30 degrees, appending the rotation matrix to the world transformation matrix with Append. 将世界变换旋转30度角,用Append将旋转矩阵追加到世界变换矩阵后。
- Rotates the world transformation by an angle of 30 degrees, prepending the rotation matrix to the world transformation matrix. 将世界变换旋转30度角,在世界变换矩阵前添加旋转矩阵。
- Multiplies the rotated world transformation matrix by the translated transformMatrix, appending the transformMatrix to the world transformation matrix. 将已旋转的世界变换矩阵乘以经过平移的transformMatrix,将transformMatrix追加到世界变换矩阵后。