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- A discontinuous method is proposed for arbitrary convex polyhedral finite elements in the context of elasticity. 摘要对弹性力学问题,提出一种任意凸多面体间断有限单元法。
- A projective silhouette based method was proposed to reconstruct the shape of little convex polyhedron. 为实现小凸多面物体面形快速重建,提出了基于投影轮廓的新方法。
- Based on this model, a3- D random convex polyhedron aggregate model considering the actual aggregate content, gradation and shape of aggregate is established. 并在随机球骨料模型的基础上,形成随机凸多面体骨料模型。
- Based on this model, a 3-D random convex polyhedron aggregate model considering the actual aggregate content, gradation and shape of aggregate is established. 同时,研究了细观单元属性判别方法,编制了对含有凸多面体骨料的细观区域进行结构性有限元网格剖分程序。
- On the base of analysis classic methods, the morphologic addition algorithm for convex polyhedron is predigested to the morphologic addition of faces in polyhedron. 在研究传统形态算法的基础上;将凸多面体的形态和算法简化为面与面的形态和;结合三维物体的法矢球模型;引入参考平面的概念.
- According to the viewpoint of combination tope, any convex polyhedron can be composed of some simplexes, and both convex polyhedron and simplex are important concepts of programming theory, so it's necessary to find their volumes in some calculations. 由组合拓扑学可知,任意凸多面体均为若干个单纯形的某种组合,两者均为规划论中最重要的基本概念之一,因而在一些计算中对其求积是不可少的。
- random convex polyhedral aggregate model 三维随机骨料模型
- dividing a convex polyhedron to tetrahedrons 凸多面体剖分
- An algorithm for computing the minimum distance between two convex polyhedra is presented. 摘要提出了一种计算两凸多面体间最短距离的算法。
- I_COLLIDE is an interactive and exact collision detection library for large environments composed of convex polyhedra . COLLIDE是一个交互式的和确切的冲突检验库,它用于由凸起的多面体组成的大的环境中。
- Many non-convex polyhedra may be decomposed into a set of convex polyhedra, which may then be used with this library. 很多非凸起的多面体可能被分解成一系列的凸起的多面体,这样就能被用于库。
- The problem of minimum translational distance(MTD for short) of convex polyhedra is always an active subfield of computer graphics. 凸多面体的最小平移距离问题一直以来都成为计算机图形学的一个研究热点。
- Collision detection can be modeled a mathematical problem to determine whether the intersection of two convex polyhedra is empty or not. 碰撞检测可以建模为判断2个三维凸多面体是否相交的问题。
- "Regular polyhedra" or "Platonic solids" are convex polyhedra with congruent regular polygons as faces where the same number of faces meet at each vertice. “正多面体”或“柏拉图式的立体”的凸多面体,全等多边形作为构成面。
- Object shapes are represented by primitive shapes (box, cone, cylinder, sphere), and complexes of polytopes (line segments, convex polygons, convex polyhedra). 对象形状用基本形状(方框,圆锥形,圆柱,球)和复杂的多面体(线段,凸多边形,凸多面体)来表达。
- A Fast Morphologic Addition Algorithm for Convex Polyhedron 凸多面体的快速形态和算法
- A New Generation Algorithm for Spatial Convex Polyhedron 一种新的空间凸多面体的生成算法
- A Study on A Fast Latent Algorithm of Convex Polyhedron 凸多面体的一种快速消隐算法的研究
- Developing Convex Polyhedron Surface with Binary Tree Traversing 用二叉树遍历展开凸多面体外表面
- On the generalization of Euler's formula of convex polyhedron 凸多面体欧拉公式的推广