volume rendering algorithm的用法和樣例:
例句
- In this paper, a parallel frequency domain volume rendering algorithm for the workstation cluster environment is described in detail.
有鑒於此,本文介紹了一個基於工作站群機環境的并行頻域體繪製演算法。 - Real-time terrain rendering algorithms usually use view-dependent Continuous Level of Details to generate simplified terrain meshes.
實時地形繪製演算法一般採用視點相關的連續細節層次簡化技術等方法來減少實際所需要繪製的地形數據量。