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- The hemispherical surface is an important intermediary surface used in two-part texture mapping algorithm. 摘要在兩步紋理映射演算法中,半球面是使用較多的一種中介面。
- A real-time soft shadow mapping algorithm based on backprojection is presented to generate real-time shadows. 摘要 基於陰影映射演算法,提出一種利用反向投影實現的實時軟陰影的新演算法。
- The preimage entropies in the dynamical systems are investigated.The correct proof of the result about preimage branch entropy:「graph mapping has zero preimage branch entropy"is given. 對理論動力系統中連續映射的原象熵進行了研究,給出了有關原象分枝熵的一個結果:「圖映射具有零原象分枝熵」,並給出了正確證明。
- Describes how to map algorithm names to cryptographic classes and map object identifiers to a cryptographic algorithm. 描述如何將演算法名稱映射到加密類以及如何將對象標識符映射到加密演算法。
- To solve gamut mismatch problems in color reproduction across different devices, a new color gamut mapping algorithm is proposed. 摘要針對跨設備再現色彩時色域不匹配的問題,提出一種符合視覺感知的色域匹配演算法。
- In order to optimize the tasks mapping in grid, a grid tasks mapping algorithm based on Ant Colony Optimization (named ACO-GTM) was proposed. 摘要針對網格環境下實現任務最優映射的問題,提出一種基於蟻群優化演算法的網格任務映射策略(ACO-GTM)。
- A Logic Cell Mapping Algorithm Based on Graph Pattern-Matching 一種基於圖模式匹配的邏輯單元映射演算法
- In this paper, the semi-implicit return mapping algorithm has been developed to cope the integration of the Lade-Duncan elasto-plastic constitutive model. 本文在深入研究了本構數值積分演算法的基礎上,採用了半隱式圖形返回演算法,對Lade-Duncan彈塑性模型,推導了該模型的半隱式演算法方程式,編寫了相應的計算程序。
- In order to implement color reproduction,an algorithm for mapping between a source gamut and a destination gamut-a gamut mapping algorithm(GMA) is needed. 由於各種顏色設備所能表現的顏色範圍(即色域)各不相同,為實現彩色圖像的複製就需要使用色域映射技術和演算法。
- NON-WANDERING SET OF A CONTINUOUS GRAPH MAP 圖映射的非遊盪集
- Based on the principle of CPK, the scale of the key management and independent third-party authentication were achieved by using combination of mapping algorithm. 基於CPK原理,通過組合映射演算法實現了規模化的密鑰管理和獨立於第三方的身份認證。
- First it introduces TTCM and MAP algorithm and then compares the difference between binary MAP and Symbol by Symbol MAP. 簡要介紹TTCM技術及符號MAP演算法,並比較了二進位MAP演算法與符號MAP演算法的差別。
- Boolean Mapping Algorithms across heterogeneous?Information Sources? 異類信息源布爾檢索提問式的匹配演算法
- This paper discusses a deep research in LPT,which is the basic theory of Space-variant vision system,and puts forward a mapping algorithm and a reduetive algorithm. 對空間解析度可變視覺系統中的基礎理論:對數極坐標映射模型進行深人研究與探討,提出實現映射演算法和還原演算法的詳細步驟並加以分析。
- The Attracting Centre and the Topological Entropy of a Graph Map 圖映射的吸引中心與拓撲熵
- Surface texture mapping algorithm based B-splint parameter surface, and bump mapping algorithm based surface voter twist to produce real objects sense are suggested. Solid mapping method is also introduced in the paper. 給出了基於雙三次B樣條參數曲線面的表面紋理映射演算法,和通過表面法向量擾動產生凹凸不平視覺效果的凸包紋理映射演算法,並給出了立體紋理映射的實現方法。
- The vocal-tract mapping algorithm is the key part, so formant parameters which are estimated by the root-finding method based on LP analysis, are chosen for the transformation parameters. 其中,聲道參數的轉換是獲得高質量重建語音的關鍵,所以選擇聲道共振峰參數作為待轉換的特徵參數,利用線性預測求根法提取共振峰參數。
- ATTRACTING SET OF A CLASS OF GRAPH MAPS 一類圖映射的吸引集
- A tree-based multi-strategy ontology mapping algorithm is proposed.The algorithm is achieved by the following four steps: pre-processing, name mapping, subtree mapping and remedy mapping. 提出了一種基於樹結構的多策略本體映射演算法,該演算法包含4個步驟,即預處理,名稱映射,子樹映射和映射矯正。
- Asymptotically Stable Sets of Graph Maps 圖映射的漸近穩定集