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- The combination of geometric optics(GO), uniform theory(UTD) and ray tracing technique has been adopted for radio propagation prediction in microcellular systems in urban area. 本文應用幾何光學(GO)方法、一致性幾何繞射理論(UTD)和射線跟蹤的方法對給定環境下的城市微區通道電波傳播特性進行了預
- Ray tracing now seems set to leap the speed barrier, however. 不過,光跡追蹤法似乎即將跨越速度的障礙。
- Develop new software for ray tracing and beamline optimisation. 開發用於射線跟蹤和光束優化的新軟體。
- Ray tracing is a technique for creating photo-realistic images. 光線追蹤是產生模擬影像的技術。
- Realized the curving ray tracing method based on the Snell law. 實現了基於Snell定律的彎曲射線追蹤法。
- Greater fidelity for ray tracing bias has significantly reduced bias artifacts. 減少了光線跟蹤中的誤差光線。
- A parallel process method of ray tracing is proposed based on a BSP tree. 摘要提出了一種基於BSP樹的光線跟蹤并行處理方法。
- However, the grid resolution affects the efficiency of ray tracing greatly. 但是網格劃分的尺度對光線跟蹤的效率有很大的影響。
- On the hardware side, Larrabee isn't even optimized for ray tracing. 硬體方面,Larrabee甚至沒有為光線追蹤做過優化。
- These typical effects on imaging are simulated with ray tracing, post-processing and pixel-based processing. 使用光線追跡法、后處理法以及基於象素處理的方法模擬了這些典型效應給成像質量帶來的影響。
- By making use of two-dimensional (2D) ray tracing model results, a new propagation model was presented. 摘要射線跟蹤是一種有效的無線通信電波傳播預測方法。
- From both the ray tracing method and formulas, the stretcher model with Offner triplet stretcher were studied. 並對壓縮器的各階色散作了光線追跡的模擬計算,得到與解析式完全一致的計算結果,從而驗證了解析式的正確性。
- The programming has realized the curving ray tracing method based on the Snell law. 在小波變換模極大值去噪的基礎上,用模極大值線法成功地實現了含噪超聲波信號的首波時間的準確判讀;
- It offers a new kind of efficient ray tracing method for three dimensional seism... 為三維結構下地震偏移和層析成像提供了一種可行的射線追蹤方法。
- Amplitude attenuation tomography is based on seismic ray tracing by using linear traveltime interpolation . 模型試算表明:它能對地層的品質因子和Q值異常很好的成像。
- Use the numerical integration solution based on radiometry and the ray tracing simulation result to do curve fitting. 非線性光波導是指光波導結構中含有折射率會隨電場強度而改變的介質。
- Ray tracing and radiosity are slow processes. Blender can perform much faster rendering with its internal scanline renderer. 光線跟蹤和光能傳遞都是緩慢的步驟。Blender通過其內部的掃描縣渲染器,可以使渲染的速度大大提高。
- Based on the three-dimensional ray tracing and aberration calculations,the off-axis mirror line focus system used in SERC Rutherford Appleton Laboratory is analyzed. 基於三維光線追跡的象差計算,對盧瑟福實驗室用離軸球面反射線聚焦系統作了分析。
- To improve the speed,accelerating algorithm for ray tracing is fully studied and compared and an improved 3d-DDA ray tracing algorithm based on auto-grouping is presented. 為了提高光線跟蹤速度,在深入研究和比較各種光線跟蹤加速演算法的基礎上,提出了一種採用自動分組技術的改進3d-DDA快速跟蹤演算法。
- Seabed, peg-leg, and long-range multiples were simul ated and computed i nteractively on workstation by ray tracing scheme. 通過射線追蹤計算模擬海底多次波、層間多次波及全程多次波。