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- ActiveShade viewport 自动着色视图
- Compute screen coordinates using viewport settings. 使用视区设置计算屏幕坐标。
- Now create a Target Direct light in the viewport. (在前视窗中创建一盏目标平行灯。)
- The Sky background is visible within the viewport. 可以在视图内看到天空背景。
- This is known as a viewport transformation. 这就是所谓的视口转换。
- Gets or sets the viewport parameters for the current device. 获取或设置当前设备的视区参数。
- Coordinates are clipped to the bounds of the viewport rectangle. 视区矩形边界以外的坐标都被剪裁掉。
- The upper-left corner of the viewport to set or retrieve. 要设置或检索的视区的左上角。
- Go to Top Viewport, set the pivot this time to (0, 0) in Y gizmo. 转到顶视图,设置轴心点到(0,0)。请确认选择了“仅影响轴心点”按钮。
- You can set the color of the particles for display in the viewport. 用户可以设置粒子在视口的显示颜色,这个颜色在渲染粒子时候不起作用。
- You should see the double particles in the Top viewport like this. 你将在顶视图中看到两层粒子。
- This command sets the viewport projection to parallel. 将活动视图的构造平面设置成平面图视图。
- Scrolls the view of the editing control to the beginning of the viewport. 将编辑控件的视图滚动到视区的开头。
- Open a render tree in a viewport or press 7 to open one in a floating window. 在某个视口中打开渲染树或者按数字7在一个浮动窗口打开。
- Select the vertices on front viewport then move slightly to the right. 从前视图中选择顶点,然后向右轻微的移动。)
- Whether the viewport of the result view should follow the last link checked. 13显示结果时是否跟随上一次检查的连结。
- Extrude edges in front viewport, move and scale edges so they match the image. 在前视图中挤压边,然后移动缩放他们直达和图像匹配。)
- In the Top viewport, find the curves selected below and loft them together using the default options. 在俯视图,找到下图中所选曲线,用默认设置一起放样。
- Gets or sets the height dimension of the Viewport on the render target surface, in pixels. 获取或设置呈现目标图面上Viewport的高度尺寸(以像素为单位)。
- Gets or sets the pixel coordinates of the upper-left corner of the viewport on the render target surface. 获取或设置呈现目标图面上视区的左上角的像素坐标。