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- Actions per Time Interval 单位时间内动作次数
- Count per time interval using a 100-nanosecond time base. 每个时间间隔(使用100毫微秒作为时间基)的计数。
- This is still only 82% of the threat a sunder would give.Even with a 1.3 speed weapon, you will still do 94% the threat of sunder per time interval. 这仅仅是一个破甲仇恨的82%25,就算你使用一个1.;3攻击速度的武器,你也只能获得一个破甲仇恨的94%25。
- Specifies the time interval per flush. 指定每次刷新的时间间隔。
- A string that specifies a time interval. 指定时间间隔的字符串。
- Time interval must be at least one. 时间间隔必须至少是一。
- Enter budget values per time period. 输入每个时间段的预算值。
- Tee time interval: 8 mins one tee time. 开球时间间隔:8分钟为一个开球时间。
- Displays player list with level, buildcost, stats, lane, APM (actions per minute) and leave time. 显示玩家列表包括等级,钱数,状态,游走地,APM和离开时间
- Interval is int and has a default value of 5, which indicates five seconds per time range. interval的数据类型为int,默认值为5,表示每个时间范围是五秒。
- After a certain time interval it comes to rest again. 在某时间间隔后它又重新恢复静止。
- A bank check drawn on insufficient funds to take advantage of the time interval required for collection. 通融票据利用筹款需要的时间间隔开出不足的资金的银行支票
- The time interval between drops generally ranges from 10 to 12s. 落锤的时间一般相隔10到12秒。
- Event count must be at least two when a time interval is specified. 当指定时间间隔时,事件计数至少是两个。
- Class, using a 32-bit signed integer to specify the time interval. 使用32位的有符号整数指定时间间隔,初始化。
- A character can perform only one action per turn, unless he has a Merit or power that lets him do otherwise. 一个人物一个回合只能执行一个动作,除非他有能让他做其他事情的优势或者能力。
- The minimum time interval between two events of the same type. 相同类型的两个事件之间的最小时间间隔。
- You could for example waste precious APMs (Actions per minute) trying to click on a spliced Space Marine that you thought was still alive. 在多人游戏中,我们需要绝对保障玩家能够看清楚战场中所发生的一切。
- The duration data type is used to specify a time interval. 持续时间数据类型(或“时间段数据类型”)用于定义一段时间间隔。
- Specifies the time interval to refresh the GAL Cache. 指定刷新GAL缓存的时间间隔.