Using the unified shader GPU to render and output particles, line segments and billboards, we have achieved strong depth cue and interactive performance on rendering tens of millions of data.

 
  • 利用统一渲染GPU对粒子、线段、公告牌等的绘制与输出功能,在千万级数据集上达到较强的深度感与交互级的绘制性能;
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