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- At last,we calculate the interaction energy of the two particle system based on the Haldane’s model。 最后,我们在两个粒子体系下对相互作用能量进行解析求解。
- Particle systems are effective methods to achieve fountain effect. 粒子系统是实现喷泉效果的有效方法。
- The game application of the particle systems is studied. 主要研究了粒子系统在游戏中的应用。
- Particle system created for water splashes and hit effects, etc. 新的粒子系统用于水的飞溅与破坏效果.
- This links the particle system to the barrel so that it moves with it. 这个到炮筒的粒子系统的链接,使粒子沿着它的运动。
- The counter features two particle size channels, datalogging capability, and battery operation so you can take counter with you in the field. 计数器具有两种颗粒物尺寸通道、数据日志记录能力并采用电池驱动方式,因此您可以在现场使用计数器。
- Basic concepts of computer modeling in science and engineering using discrete particle systems and continuum fields. 科学与工程问题中离散粒子体系及连续场电脑建模的基本概念。
- Typically, CG smoke is created with particle systems using layers of fields and forces. 典型地、CG烟雾效果是通过粒子系统运用层的场和影响力制作出来的。
- Newton's law of gravitation refers to the force between two particles. 牛顿的万有引力定律指的是两个质点之间的力。
- Particle Systems Effects Create spectacular, fast-loading effects, such as smoke, fire, water, rain, and more. 粒子系统效果能够产生壮观的,快速加载的效果,例如:烟雾,火焰,水,雨等效果。
- The two particles will undergo accelerations as a result of their interaction. 这两个粒子由于相互作用将获得加速度。
- The two systems of government are polar opposites. 这两种政体正好相反。
- This is unfortunate since it would be helpful to have reliable data for the fine particle systems commonly used in fluidized beds. 这是很遗憾的,因为如能取得流化床常用的微细颗粒系统的可靠数据,则将大有帮助。
- The association particle system of CTMAB-[AuI 4] - exhibits violet-red color. It has a new absorption peak at 520 nm. 当十六烷基三甲基溴化铵(CTMAB)与 [AuI4]-共存时体系呈红紫色 ,在 5 2 0nm处产生一新的吸收峰。
- The principle of the particle systems is introduced and the approach of the game application of the particle systems is illuminated. 介绍了粒子系统的基本原理,给出了利用粒子系统方法在游戏中应用处理步骤。
- An algorithm for simulating deformable objects was presented based on particle system and shape matching. 介绍了一种基于粒子系统和形状匹配的无网格变形算法。
- Connecting shaders in a particle system's render tree gives you full control over which shader you want attached where. 在粒子系统的渲染树中连接材质节点的方式可以使用户完全控制材质的创建过程并能达到预想的效果。
- Two particles, because of their permanence, can never merge together nor cancel one another; two events can. 两颗粒子,由于它们的永恒性,永远不可能合并起来,也不可能互相抵消;而两个事件却可能。
- In this chapter, we calculate the hydrodynamic interaction between two particles using Brownian dynamic simulation. 在四章,是我们工作的另一部分,用布朗动力学模拟计算了两个束缚胶体粒子的流体力学相互作用。
- What looks like a physical connection is actually an intertwining of the observer's knowledge about the two particles. 外表看来像是两个粒子的物理关联,事实上是观察者对于它们的相关知识的纠结。