This change, from the so-called rasterization method that GPUs use to a more scientific approach known as ray tracing, was long dismissed as infeasible for interactive, rapidly changing scenes.

 
  • 也就是说,要从GPU采用的所谓栅格化(rasterization)方式,改变成更科学的光迹追踪法(raytracing)。长久以来,人们一直认为快速变化的互动式场景,并不适合采用这项方法。
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