There are many techniques for building the base mesh but I found that most easy and artistic way is to sculpt hi-res mesh and than retopologize it.

 
  • 关于基本模型的建立有许许多多的技巧,但是我发现最简单和适合艺术家的方式就是雕刻高精度模型,然后重新拓扑它。
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