The result of this research reveals that personalization in MMORPG should reflect on real-life experience, which is to shift experience of interaction in the real world to a virtual MMORPG world.

 
  • 验的体现,将现实生活中人与人之问的互动经验转移到线上游戏中,而个人化的核心则在铃目标族群的分析上,须因应不同玩家提供相对应的设计,才能符合其需求。
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