The rendering process is mostly implemented on Graphic Processing Unit(GPU),meeting the real-time requirements of the algorithm:on up-to-date personal computers and programmable graphics hardware we can render the water surface at 30fps above.

 
  • 绘制过程主要在图形处理器中实现,从而保证了算法的实时性。 在现有的PC机和可编程图形硬件加速卡上能达到每秒30帧以上的绘制速度。
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