The method for optimizing the three-dimensional objects and the technology of Screen Pickup,Texture Mapping and Collision Detection based on MultiGen Creator and the functions of OpenGVS in the developing environment of Visual C++ are studied.

 
  • 借助Visual C++编程环境、利用OpenGVS函数库并使用实时三维建模软件MultiGen Creator,研究了三维对象的模型优化方法、基于OpenGVS的屏幕拾取、纹理映射和碰撞检测等特殊效果的生成技术。
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