Since displacement mapping is applied to the geometry of a surface, rather than to its shading, the normals of a displaced surface must be perturbed in tandem with the actual displacement in order for things to look correct in the render.

 
  • 因为置换贴图是赋予到一个表面的几何体上,强于赋到它的材质上,显示表面的法线必须用实际的置换来扰乱,为了在渲染时校正正确的外观。
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