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- Ray tracing now seems set to leap the speed barrier, however. 不过,光迹追踪法似乎即将跨越速度的障碍。
- Develop new software for ray tracing and beamline optimisation. 开发用于射线跟踪和光束优化的新软件。
- Ray tracing is a technique for creating photo-realistic images. 光线追踪是产生仿真影像的技术。
- Realized the curving ray tracing method based on the Snell law. 实现了基于Snell定律的弯曲射线追踪法。
- Greater fidelity for ray tracing bias has significantly reduced bias artifacts. 减少了光线跟踪中的误差光线。
- A parallel process method of ray tracing is proposed based on a BSP tree. 摘要提出了一种基于BSP树的光线跟踪并行处理方法。
- However, the grid resolution affects the efficiency of ray tracing greatly. 但是网格划分的尺度对光线跟踪的效率有很大的影响。
- On the hardware side, Larrabee isn't even optimized for ray tracing. 硬件方面,Larrabee甚至没有为光线追踪做过优化。
- Imaging characteristic of Fresnel lens for parallel incident rays is analyzed by ray tracing and experiments. 利用光线追迹与实验的方法,对菲涅耳透镜在平行光照明时的成像特性进行了分析。
- Ray tracing avoids these problems by simulating the ricochets of light rays throughout a scene. 光迹追踪法可模拟光线在场景中的反射,藉此解决上述的问题。
- These typical effects on imaging are simulated with ray tracing, post-processing and pixel-based processing. 使用光线追迹法、后处理法以及基于象素处理的方法模拟了这些典型效应给成像质量带来的影响。
- By making use of two-dimensional (2D) ray tracing model results, a new propagation model was presented. 摘要射线跟踪是一种有效的无线通信电波传播预测方法。
- From both the ray tracing method and formulas, the stretcher model with Offner triplet stretcher were studied. 并对压缩器的各阶色散作了光线追迹的模拟计算,得到与解析式完全一致的计算结果,从而验证了解析式的正确性。
- The programming has realized the curving ray tracing method based on the Snell law. 在小波变换模极大值去噪的基础上,用模极大值线法成功地实现了含噪超声波信号的首波时间的准确判读;
- It offers a new kind of efficient ray tracing method for three dimensional seism... 为三维结构下地震偏移和层析成像提供了一种可行的射线追踪方法。
- Amplitude attenuation tomography is based on seismic ray tracing by using linear traveltime interpolation . 模型试算表明:它能对地层的品质因子和Q值异常很好的成像。
- Use the numerical integration solution based on radiometry and the ray tracing simulation result to do curve fitting. 非线性光波导是指光波导结构中含有折射率会随电场强度而改变的介质。
- Ray tracing and radiosity are slow processes. Blender can perform much faster rendering with its internal scanline renderer. 光线跟踪和光能传递都是缓慢的步骤。Blender通过其内部的扫描县渲染器,可以使渲染的速度大大提高。
- Based on the three-dimensional ray tracing and aberration calculations,the off-axis mirror line focus system used in SERC Rutherford Appleton Laboratory is analyzed. 基于三维光线追迹的象差计算,对卢瑟福实验室用离轴球面反射线聚焦系统作了分析。
- To improve the speed,accelerating algorithm for ray tracing is fully studied and compared and an improved 3d-DDA ray tracing algorithm based on auto-grouping is presented. 为了提高光线跟踪速度,在深入研究和比较各种光线跟踪加速算法的基础上,提出了一种采用自动分组技术的改进3d-DDA快速跟踪算法。