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- Partial region texture mapping 局部区域纹理映射
- Texture mosaic technology based on partial texture mapping. 基于分块映射的纹理拼接技术。
- Research on the Regional Texture Mapping on the Polygonal Primitivity 多面体表面局部纹理的映射方法
- Chapter 5 introduces texture mapping techmology. 第5章介绍了纹理映射技术。
- A New Method for Regional Texture Mapping Based on Optimal Intermediate Surfaces 基于中间曲面的局部纹理映射技术
- This paper constructs a kind of the experiment environment to implement direct mapping,inverse mapping and partial region mapping,and the environment has the function of antialiasing. 建立了一个初步实现正向映射、反向映射以及局部区域纹理映射的实验平台,该平台具有反走样功能。描述了纹理映射的实现过程;
- Specifies whether the device supports texture mapping on lines. 指定设备是否支持对线条进行纹理映射。
- An approach of texture mapping based on triangulation is presented. 摘要提出一种基于三角划分的纹理映射算法。
- Gets or sets a value indicating whether the device supports texture mapping. 获取或设置一个值,该值指示设备是否支持纹理映射。
- The paper introduces complex texture mapping by using OpenGL and Visual C ++ . 介绍利用OpenGL和VisualC+ + 6 .;0进行复杂曲面的纹理映射。
- Realized the texture mapping and showed the satisfactory visualization. 实现了纹理映射,得到了满意的可视化效果。
- Volume rendering based on texture mapping was implemented by using Java 3D. 用Java 3D实现了基于纹理映射的体绘制。
- The process of two-step texture mapping is composed of S mapping and O mapping. 两步纹理映射方法将映射过程分解为S映射与O映射两步进行。
- MIP Mapping technique is very efficient for anti-aliasing in texture mapping. MIPMapping技术是纹理映射中一种有效的纹理反走样技术。
- Maps - enables or disables texture maps. 贴图。使用或禁用贴图。
- To improve the real-time performance of image registration and the stability of target tracking under complex scene, a template-matching method based on image region texture (TTM) was ameliorated. 摘要为了提高图像匹配算法的实时性和复杂场景跟踪的稳定性,改进一种基于图像纹理的模板匹配算法。
- It is obvious that the financial risk of a partial region accumulates to result in regional finance crisis, and may affect the financial stability of other region by the particular ways. 一个显而易见的事实是,一个局部地区的金融风险累积到一定程度并形成区域性金融危机,也可能通过特定的传导渠道影响到其他地区的金融稳定。
- The hemispherical surface is an important intermediary surface used in two-part texture mapping algorithm. 摘要在两步纹理映射算法中,半球面是使用较多的一种中介面。
- The algorithm may be also applicable for volume rendering based on 3D texture mapping. 据研究;该算法同样适用于3D纹理映射的体绘制方法.
- Chapter 6 presents the texture mapping of the cloth simulation and realizes the whole animation process. 第六章利用图形学纹理映射的方法将织物静态仿真图映射到织物动态模型中,实现织物动态模拟全过程。