Now that you have the impostor texture ready for use, rendering it is simply a matter of placing a viewport-aligned sprite where your 3D object used to be.

 
  • 既然你已为使用视点替用特效纹理做了必要的准备,在你3D对象的位置渲染一个对齐视窗的精灵应是件很简单的事。
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