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- Standard Setting Issues of Internet Addiction Scale and Internet Game Addiction Scale 用安戈夫方法对网络成瘾与网络游戏成瘾的界定
- internet game addiction 网络游戏成瘾
- Something must be done against net game addiction. 应当采取措施对付网络游戏成瘾。
- How can China Internet Game Industry Go Farther? 中国网络游戏产业如何走得更远?
- "The Endless Task" is a current internet game that is very popular. 《无尽的任务》是时下流行的一个网络游戏。
- Keywords: Netwok game; Indulge in the network game; The network game addiction synthesizes the disease. 关键词:网络游戏;网络游戏沉迷;网络游戏成瘾综合症。
- Internet games are bad for a child's well-being. 网络游戏对孩子的成长有诸多弊害。
- The trend of computer game addiction showed more pathological and harmful effects on the functions of college students. 电脑游戏成瘾的病理性倾向更明显,对于大学生的功能损害更严重。
- Objective: To investigate the computer game addiction of undergraduates and explore the possible influential factors. 摘要目的:调查大学生电脑游戏成瘾情况并探究其影响因素。
- RW: When did you first begin to feel that video game addiction was a real problem? 你第一次意识到视屏游戏沉迷是个现实的问题是什么时候?
- So far, there has no uniform understanding of the diagnosable standard of the game addiction. 但目前对于游戏成瘾的诊断标准尚未达成统一的认识。
- Sean Sullivan, registered psychologist, says he has been treating children for serious video game addiction for the past eight years. 注册心理学家肖恩?沙利文说在过去的八年中他一直在为过度沉迷于电子游戏的儿童做治疗。
- As the investor of CHR, Net Dragon Web Soft Inc is one of the leading internet game developer and operator. 作为CHR的投资商,福建网龙计算机网络信息技术有限公司是中国网络游戏开发商和运营商的领导者之一。
- There is a qualitative study for prosocial behaviors which individuals act in the internet game. 本文是针对网络游戏中的亲社会行为所做的一个质的研究。
- Objective: To explore the personality traits, emotions, and cognitive factors related to the trends of computer game addiction and cyber-relationship addiction. 摘要目的:旨在对电脑游戏成瘾和网络关系成瘾两种倾向的相关人格特质、情绪和认知因素进行考察。
- The students (who are) addicted to Internet games usually don't work hard. 那些沉迷于网上游戏的学生学习通常不努力。
- With the rapid development of the internet game, the knottiness of virtual property in the internet game occurs continually. 随着网络游戏产业的快速发展,关于网络虚拟财产的纠纷不断出现。
- Methods: Questionnaires composed of demographic information, online game addiction instrument, flow experience instrument, loneliness instrument and depression instrument were used to assess 270 university and college students. 方法:采用玩家基本情况问卷、改编的网络游戏成瘾量表、沉浸体验量表、孤独量表、抑郁量表,对270名高校学生的数据进行了分析。
- Jowell said that a regulated Internet gaming industry would offer gamblers better protection than the US decision to outlaw the practice. 乔维尔大臣说,与美国把网上博彩界定为违法相比,有效监管的网上博彩对玩家能够实现更好的保护。
- "There is not a single case of game addiction that we have worked with in which World of Warcraft has not played a part" according to Sven Rollenhagen at the foundation to the newspaper Metro. 基金会的这个报告是基于游戏者的体验及他们父母的感受写成的,目前还没有公开发表。
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